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Will China's PLAN survive contact with the enemy?

The best laid PLANs of mice and men often go awry.

Welcome back to another effortpost by me generally on the developing arms race in East Asia, this time covering the People's Liberation Army Navy, hereafter referred to as the "PLAN", and its massive growth... and... mostly, well, its massive growth. What that means is mostly covered in other posts about how other countries are responding to it. The why is a bit difficult because, well, China is not well known for open debate, or open anything, really, which will turn up repeatedly.

  1. What you [might] need to know about South Korea's ludicrous arms buildup
  2. We shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our island, whatever the cost may be. We shall fight on the beaches.... uh, what do we do after that again?: The Perilous Defensive Position of Taiwan
  3. "You've hit another cargo ship? The Problems with the US Navy: Not all of them begin with "Seven" and end with "th Fleet"."
  4. Will China's PLAN survive contact with the enemy?
  5. Biden's New START and modern nuclear war
  6. First And Last Stand Of The Tin Can Navies [ASEAN + Australia and the smaller adversaries China may contend with]
  7. Boned: Problems in the US Air [and space!] Force
  8. --Unnamed-- effortpost on Japanese military matters, mostly about how weird the JSDF status is
  9. --Unnamed--effortpost on Indian military matters, and why they can't focus on China or buy anything that works
  10. --Unnamed--effortpost on the rest of the PLA, mostly the air force though
  11. --Unnamed--effortpost on the rest of the US Armed Forces, mostly talking about how the marines are changing and the Army's new love affair with INF-busting weapons
  12. Conclusion?

Glossary:
PLA = People's Liberation Army = the armed forces of the People's Republic of China, or China
PLAN = People's Liberation Army Navy = the naval forces of the PLA
PLANAF = People's Liberation Army Navy Air Force = the air force of the navy of the PLA
Ashm = Anti-ship missile, cruise missile unless specifically described as otherwise--there's only one anti-ship ballistic missile in existence and its efficacy and whether or not it functions is questionable
CIWS = close-in weapons system, like the Phalanx gun or Goalkeeper
VLS = vertical launch system for missiles
AEGIS = Aegis Combat System if described specifically in that context, a US naval warfare system, but we'll usually be talking about "Chinese AEGIS", which is a nomiker used by the Chinese media in particular comparing the Type 346 radar to the AN-SPY family, with which it shares numerous technical characteristics--but how comparable the "Chinese AEGIS" system is to what the US uses is a complete unknown.
SAM = Surface-to-air missile, in this case usually a S-300 derivative
First Island Chain = The islands, stretching from Malaysia, Singapore, Indonesia, the Philippines, Taiwan, and Japan, which keep China inside its littoral seas much as the GIUK [Greenland-Iceland-UK] gap has kept various continental powers out of the Atlantic.


Some PLAN equipment you might see described--the nomenclature is confusing and a relic of the cultural revolution, and as a result China now has more Types than the British.
Type 003 = China's new conventionally powered supercarriers, currently under construction
Type 002 = China's first truly "operational" carrier
Type 001 = China's first carrier, built on a Soviet hull purchased from Ukraine ostensibly to make a floating casino
Type 055 = Guided-missile cruiser, though generally called a destroyer it's probably more descriptively labeled a cruiser
Type 052D = Guided-missile destroyer using "Chinese AEGIS"
Type 052/051B/052B/052C = the gradual progression of evolving Chinese naval tech, largely built as practice/demo ships like the Type 001. Some of the earlier ones are steam-powered but by the Type 052C you have something almost as advanced as the Type 052D, albeit with turbine problems
Type 054A = the standard modern frigate of the PLAN
Type 053[anything] = old PLAN frigates
Type 096 = China's newest SSBN class, under construction
Type 094 = China's first functional SSBN class, very noisy
Type 092 = China's first "SSBN", believed to have never left port with an actual nuke on board
Type 095 = China's newest SSN class, under construction
Type 093 = China's current SSN class, noisy
Type 091 = China's first SSN class, dumb dumb dumb and is at a 1950s tech level
Type 039[A] = China's new SSK class
Kilo = China's older SSK class, imported from Russia
Sovremenny = China's first capable anti-air destroyers, imported from Russia


1. The Last Time A Rising Navy Challenged A Dominant Foe

The last time we've seen something like this was in the late 19th century. After the First World War shipbuilding was restricted by the landmark Washington Naval Treaty, one of the first great arms control treaties, and during the Cold War the Soviet Union never really had any hopes of surpassing American naval power. China, however, seems intent on replacing the US as the world's dominant naval power, or at least building a force that can stop the US Navy, even combined with the forces of Japan and other regional allies.

The nations in question, of course, in the last naval arms race, were the United Kingdom and a newly-unified Germany. Germany never reached the level of the UK, but seriously threatened it. Previously the UK had maintained a policy of having more ships than the next two largest fleets combined, but this was no longer possible, and the UK legitimately was fearful for its naval supremacy. It didn't last too long in the end--under a decade--and a resumption was foiled by first a world war and then the Washington Naval Treaty. The impact of the arms race, though, was massive. It set Germany and the UK at odds with each other, it resulted in a general buildup of warships pretty much everywhere [South America was, believe it or not, one of the biggest offenders there], established Germany for a time as the world's second naval power, having eclipsed both France and Russia and turning a small coastal defense navy into something that was able to defeat the Royal Navy itself, though never comprehensively enough to change the course of the first world war.

China dwells in a much different situation than Germany did at the turn of the last century, so we can only extend the analogy so far--substituting in Japan for the UK, India for Russia, and so on is possible but not, in my view, educational. However, we can see many of the same elements playing in here. China seems intent on replacing the US as a dominant power, or at least as regional hegemon--the ancient tributary system seems to lie fairly heavily on Chinese minds--and in order to do that, it must be able to have some degree of power projection and the capability to deny the US Navy access to areas within the first island chain. It remains to be seen, however, how successful that quest will be. Much as with the dreadnought battleships, I wouldn't be surprised if we never actually do find out if most of the shiny naval toys people have built actually work. But their mere existence shows the mutual hostility developing in the region and demonstrates the size of the Chinese threat.

Another lesson learned here is that China, like Germany, may not develop a naval force capable of defeating the US comprehensively, but only partially, and that one of the powers--in this case, China--might be pressured to strike first before the US Navy can close the gap. That ~2030 gap I talked about in my last post is, I think, an especially vulnerable point, because China may look at a degraded, but rejuvenating US Navy, then at their own capable forces, and decide to strike then in Taiwan and the South China Sea, only to back down when the US Navy again eclipses them. Whether or not that will happen, we will see--but I find it a very dangerous and perhaps likely possibility.

2. What the PLAN looked like 20 years ago

The PLAN has undergone an absolutely stunning evolution in the past two decades. In the Third Taiwan Strait Crisis the US could intimidate China with a pair of aircraft carrier strike groups and China could do pretty much nothing about it. Now the US is afraid of sending anything more than a destroyer through the strait.

Twenty years ago, the PLAN was a bit of a joke. Even Taiwan figured it could hold the seas against the PLAN. It consisted of a few tens of outdated coastal-defense frigates, some Soviet-era diesel-electric subs, and a large number of unsophisticated missile craft. The pride of the Chinese fleet were a handful of destroyers assembled using cobbled-together Western technology--copied French missiles, American gas turbines, the lot. According to American accounts at the time, the instructions for the equipment hadn't even been translated. The most advanced ship in the fleet used steampower. There were nuclear submarines, but of 1950s quality. Of particular note was the fact that the Chinese fleet had no area air defense capabilities--their premier surface-to-air-missile was an unlicensed knockoff of the French Crotale, and couldn't shoot anything outside of visual range, at high altitudes, or really doing anything more sophisticated than trying to kill their ships with low-altitude dumb bombing runs.

In the past twenty years, however, the PLAN has, much like the German Navy towards the end of the 19th century, gone from an afterthought to the world's second most powerful force. It began, as modern China's military capabilities almost all began, with the looting of the former Soviet Union for naval technology. While Soviet naval tech was generally lacking, it was much better than anything else China could get its hands on after the arms embargo placed on it in the 1990s by the US and Europe in response to Tienanmen and the end of the Cold War. China bought Soviet diesel submarines, Soviet air-defense destroyers, and Soviet aircraft carriers, which it promptly left lying around [and turned one of them into a theme park]. This was combined with copies of various pieces of Western, mostly European, technology for everything from sonars to surface-to-air missiles. China then began developing its first modern indigenous surface combatants, the Type 052C, but there were still problems. The engines were Ukrainian and had reliability trouble, the gun jammed, there was no VLS.

It is really in the last ten years that things have begun to move extremely quickly, and even only in the latter portion of the decade. In 2012 the Type 001 Liaoning entered service, and although it remains more of a training ship than an operational vessel, and is held back by a poor carrier aircraft, the mere fact that China "built" a carrier was a surprise to many. In 2014 the first Type 052D destroyer came online. It had learned the lessons from the Type 052C, and in just the last six years at least ten have entered service, with a class size of about 23 expected. This rapid expansion is what has frightened competing navies the most--in a little over a decade, the PLAN is constructing more destroyers than the British, French, and Australian navies have in service combined. It is also building the Type 055, which has generally been called a "destroyer" despite being more aptly described as a cruiser in line with the Ticonderoga-class. China has also built 30 modern frigates in the past decade, which has also swelled its numbers, along with numerous smaller corvettes, submarines, and so on.

This is why the PLAN has become such an object of concern. While it cannot challenge the US Navy yet, at least outside its littoral zones, the decline of the USN and rapid expansion of the PLAN means that it is a serious threat. And the speed at which it has developed has made many fearful. As recently as 2010, the idea of China operating an aircraft carrier or modern destroyers seemed distant, possibly preposterous. Now China speaks openly of having a six-carrier fleet in the 2030s, although, as with many of China's plans to operate full US-replicated tech and doctrine, these may have somewhat caved to realism. China is mighty, but it has already done the easy part--the last part is much harder, in economics and in military matters. Building the software, the institutional knowledge, the hardware to compete with the US Navy will prove difficult.

3. What the PLAN looks like now--submarines

Submarines are one of the PLAN's weak spots, particularly nuclear submarines. China is, however, making some fairly rapid advances in this area.

Their nuclear submarine program has been considered a bit of a joke for some time. In the late 1950s when all the cool kids great powers were getting nuclear submarines, China decided [or at least Mao did] that China needed nuclear submarines too. About 16 years later, the product of this effort finally emerged as the Type 091 submarine. Based on 1950s technology, with poor radiation shielding and basically nothing done in the name of noise reduction, and not even a teardrop hull, the Type 091 was probably more of a threat to the sailors who were on it than anyone else, except maybe the two Tench-class submarines that Taiwan operates, which use 1940s technology and are the world's longest-serving submarines, though they're mostly used for training nowadays. Even then, my money would be on the Tench despite the upgrades the PLAN has made to the Type 091. There's only so much you can do to put lipstick on a pig.

China also produced an SSBN, the Type 092, which was probably the only submarine more useless than the Type 091. About the only useful thing it did for the PLAN was that it served as a test platform for SLBM launches. Reports suggest that the Type 092 is the noisiest SSBN ever made, and is thought to have only ever undertaken a single patrol. It stayed at port for so long that it was thought to have sunk in an accident. And the experience turned the PLAN off from building SSBNs for over twenty years, until the Type 094 came online in 2007.

More recent submarines are growing in capability, though. The Type 094 is not the noisiest SSBN ever made, and may not even be the noisiest in current service--that honor going to the Delta III operated by the Russian Navy, which uses 1970s technology, and, which, according to the US Office of Naval Intelligence, is about as noisy as the Type 094. The Type 093 is also moderately capable--it actually functions and can fire anti-ship missiles. However, the Type 093 is still considered only comparable to the Soviet Victor III class, again using 1970s technology. Future submarines have not yet been seen, but expectations are that China will make another step forward to late 1980s or early 1990s tech levels, producing something on par with the Los Angeles or Akula for the first time.

China also operates a fairly capable fleet of coastal diesel-electric submarines. While some are quite old--the Type 035--most are pretty average for the global submarine force, a mix of Kilos and domestic AIP designs. The large number of boats in operation and their anti-ship missile capability means that these should be considered a real threat, at least in the littoral waters near to China, but they aren't decisive by any means, especially since China is facing off against such threats as Japan's Soryu class, probably the most advanced diesel-electric sub in existence.

In conclusion, the PLAN is still pretty weak on the submarine front--weaker here than on anything but its carrier force, but its capabilities are advancing rapidly and should not be underestimated.

4. What the PLAN looks like now--surface combatants

The surface fleet is definitely the most impressive and capable portion of the PLAN, no questions about it. China once had a fleet consisting mostly of coastal frigates and missile boats. As recently as 2000, its fleet had no real area-air-defense destroyers, and no SAMs that could operate outside visual range. Now, though, the PLAN operates tens of advanced guided-missile destroyers, advanced frigates, and still retains a large number of small, stealthy missile boats.

The major focus of Chinese warships appears to be on anti-air, with anti-surface being a somewhat secondary concern for all but the smallest vessels. This makes sense when you realize that the primary focus is, at least for the moment, on using land-based aircraft to strike against hostile fleet formations using long-range anti-ship missiles, in a very Soviet sort of way--"Backfire raids" using long-range land-based aircraft with anti-ship missiles were one of the US Navy's major concerns during the Cold War, and the very reason for the F-14's existence along with the AIM-54 Phoenix it carried. However, China has been developing anti-surface capabilities as well using ashms and land-attack cruise missiles [generally the same thing, actually]. Since China has finally developed a VLS system that allows it to use the same launcher for multiple missiles, its most recent ships have become more versatile in that role.

How effective these ships are at that task is, however, a relatively open question. Their radars at least seem to quite sophisticated, using flat-panel AESA, and have been dubbed "Chinese AEGIS" by the highly reliable Chinese domestic media. The basic platform their surface-to-air missiles are based on also seems to be fairly capable--the HQ-9 is an S-300 derivative, a respectable SAM system though, again, how capable it is against opponents in an active electronic warfare environment is questionable, and it has basically no capabilities against stealth aircraft like the F-35 as far as anyone knows. The efficacy of their CIWS, again, is open to question. Really this is true of everything about the modern PLAN, and PLA in general. The PLA is secretive, has not exported most of its hardware, and has developed largely independently of foreign militaries, though it is definitely influenced by them. Now that the PLAN has moved away from simply copying foreign hardware and patching it together, its capabilities are much harder to discern.

However, they should be taken as a very real threat, and not written off. My guess would be that their warships are about as capable as most of their non-American counterparts, save those equipped with AEGIS, but that's all my guess is---a guess.

5. What the PLAN looks like now--carriers

The PLAN currently has two carriers in service, and two more known to be under construction, and most suspect that it will build several more. However, at the moment, the PLAN's carrier force is largely a paper tiger, designed around training. The first carrier, the Type 001, basically was a "how do you build a carrier" kit bought from Russia, possibly by accident--the "fully functional" Minsk ended up as a theme park, believe it or not. The hull was purchased from Ukraine and then completed in China years later. It is also believed that the PLAN may have learned some things about aircraft carriers from the HMAS Melbourne, which was sold to a Chinese firm for scrapping--rumor has it the PLAN had no clue this had happened and then had a field day looking at all the stuff that hadn't been taken out. This was back in the old days when nobody could imagine that China would have an aircraft carrier. The Type 002, however, is built from scratch, but isn't particularly capable especially as it's a ski-jump carrier, leaving the Type 003 the first carrier which will prove actually useful.

The main thing holding China's carrier fleet back, though, is a lack of a suitable aircraft. Originally China was considering purchasing Su-33s from Russia, hardly a good carrier-based aircraft but functional, but after Russia discovered that China had been mucking about building a Su-27 derivative without asking the deal fell through [China tells a different story, saying that Russia demanded exorbitant amounts to reopen production which it was unwilling to pay for a nearly obsolete aircraft]. As a result China operates the J-15 as its naval fighter, with... less than stellar results. It's extremely heavy, and, if it takes off from the carrier, has minimal range if carrying anything at all--it can't take more than two short range air to air missiles into the sky to fight enemy aircraft. However, the J-15 isn't really intended for combat service--it's intended to teach China how to run carriers, and it seems to work well enough for that task, aside from the multiple fatal crashes. There is, however, thought to be a new carrier fighter in the pipeline--most say the J-31/FC-31, which has reduced RCS and a number of carrier-unique features, is being pitched as a carrier-based aircraft and will serve as China's carrier fighter in the future. China also lacks any fixed wing carrier-based airborne early warning, which could prove troublesome--a lack of AEW means that its view is limited by the horizon--and has no resupply aircraft like the C-2 Greyhound. As a result, for the moment at least, China lacks an effective carrier force, but it is likely to continue developing rapidly in the next decade and become a fairly substantial threat. Remember that as recently as 2010, a Chinese aircraft carrier seemed preposterous to many people, and now they have two.

6. Some attention to land-based aircraft

Land-based aircraft as a naval weapon are not generally used by the US, which has never had a reason to develop them as a doctrinal focus. Sure, you could potentially envision them as being used, and there even were situations where they were utilized, but it just wasn't generally a priority or how things were done. For China, though, taking influence from the Soviets, and lying on littoral seas with hostile powers in the First Island Chain, land-based aircraft and missiles are a key part of doctrine. Although this is often viewed as a new thing, called A2/AD [anti access/area denial], it's really the result of a long historical evolution of naval power, probably most refined by the Soviet Union. As a result, land-based naval aviation plays an important role, firing anti-ship missiles at standoff distances at enemy vessels, and shore-based launchers of anti-ship missiles are also an important weapon. The combination of these systems means that venturing within China's littoral seas is a dangerous proposition during war, and some waters, like those of the Taiwan Strait, are effectively considered closed at this point in the event of hostilities breaking out. For this reason air superiority is also important in this sort of naval warfare, as if either side gains air superiority it can pummel its opponents with air-launched anti-ship missiles. China's capabilities in this area are sophisticated and should not be underestimated, but they are unlikely to go through a rapid period of growth like the PLAN's fleet.

And a brief note dedicated entirely to the DF-21D "Carrier killer" that the PLA likes to show off. It's a pretty impressive capability, on paper, using a ballistic missile to hit a carrier. The CEP [circular error probable] means that it could even happen, presuming that an aircraft carrier was good enough to sit in one place, not moving, long enough to be detected by China. Aircraft carriers look big, but the seas are huge, and they're surprisingly hard to find. They also move quite fast, in excess of of 35mph/55kph, and thus by the time the ballistic missile has launched it might well be out of range given the fact that ballistic missiles are not particularly known for their maneuverability in terminal stages, at least not in the realm of miles. The DF-21D is not a particular threat to the modern aircraft carrier. It could potentially be one if it evolves into a hypersonic boost-glide vehicle, but that's a whole additional can of worms, that I might address a different day.

7. The PLAN's plans for the future--what will it look like in 2030?

Unfortunately the PLAN is not exactly the most open of navies, as I've repeatedly mentioned. There are no public debates over acquisitions programs, no big fleet shape plans, relatively little detail.

However, a few things are fairly sure bets or publicly announced.

China has repeatedly announced plans to build a six-carrier force, including the Type 001 and Type 002, but also a pair of Type 003 [already under construction] conventionally powered supercarriers and a pair of Type 004 nuclear powered supercarriers. However, it seems that the Type 004 is currently on hold. Why, exactly, is unclear, but it seems to be technical difficulties, which are not particularly surprising given that China's experience with nuclear maritime propulsion seem to be rather limited and have had poor results in their submarine fleet. The costs were also expected to be too high--China does not have an unlimited quantity of money, despite what it may flaunt, and nuclear carriers are expensive to develop especially given that China has not built a nuclear-powered surface ship before.

A new carrier-based fighter is almost certainly in the cards because the J-15 is pretty much useless. The FC-31 seems by far the most likely candidate but it could be another aircraft we haven't seen yet. The addition of this aircraft will greatly improve the PLAN's capabilities.

China also has two Type 075 amphibious assault ships/LHDs under construction, and I would expect this class to be much more prolific. These ships are much more affordable than the full carriers, and focus on areas in which China is particularly concerned--amphibious assaults, say, on islands in the South China Sea or on Taiwan, and anti-submarine warfare, which is of particular importance given that submarines cannot be easily halted with land-based anti-ship missiles and air-launched cruise missiles provided for in their area denial doctrine--submarines are one of the few things that can slip through that net.

The surface combatant fleet is likely to continue growing, but I am not sure if it will swell much beyond the ~23 Type 052D ships planned and the 8 Type 055s. We're likely to see the retirement of the classes preceding the Type 052C destroyer and the Type 054 frigate, and they may be offloaded to Bangladesh, Myanmar, or Pakistan--there is substantial precedent here, and it seems that China is interested in expanding the naval capabilities of its partners around India.

The submarine fleet is likely to see rapid expansion if the PLAN is satisfied with the Type 095 and Type 096 classes, and we're likely to see more diesel-electric subs built as well. Submarines are generally quite good at fighting submarines and conducting area-denial missions, and the large and capable subsurface forces of Japan, Korea, and the United States means that this has to be an area the PLAN invests more in--and the fact that several Southeast Asian nations are also looking at acquiring submarines makes the issue more pressing.

8. Conclusion

China has in the past decade gone from a third-rate navy to perhaps the greatest threat the US Navy has faced since the Second World War. This has significant geopolitical implications, and has resulted in neighbors scrambling to overhaul their naval forces. The growth of the PLAN means that the US can no longer easily defend Taiwan or the South China Sea, or any of China's littoral waters. This, more than anything else, is what has everyone scrambling in the US talking about "great-power competition" because denying access to the US Navy and working on power projection, an inherently naval thing, is essentially a clear sign that China is looking to directly compete with the United States. Underestimate the PLAN at your own peril.

I hope to have more detail and citations in future posts, but unfortunately the PLAN is very secretive [yes, I've said that fifty times already] and this is a pretty big topic to discuss without going into details about all sorts of naval tidbits. Thanks for reading the fourth post in what I hope will be a fairly substantial series, probably around ~12 posts.

9. Citations

James Holmes, "The Danger Zone In Naval Arms Races"
USNI, Report to Congress on Chinese Naval Modernization
Hans Kristensen, China's Noisy Nuclear Submarines
Eric Wertheim, China's Type 052D Destroyer is a potent adversary
Robert Farley, Let's Talk About The Chinese Navy's Type 055 Destroyer
Ryan Pickrell, Chinese fighter jet holding China back as it builds carrier fleet
Look, much more here is based on loose speculation, more unreliable sources, and stuff I've picked up over the years, because public info is limited. So take everything I say with a grain of salt, but understand that it's the best information I know of.
submitted by AmericanNewt8 to neoliberal [link] [comments]

GTA VI Credible Leak ?

UPVOTE THIS POST SO IT DOES NOT GET BURIED ... *** FOLLOW ME TO GET MORE INFORMATION IN THE FUTURE.
UPDATED WITH TRACKLIST AND RADIO STATIONS
here is my ID badge that i use to get in and out of work. ( Name and picture is blurred for my protection.) date 2019-2020.
https://imgur.com/a/eenWmAR
Everyone has been waiting, a credible leak for Grand Theft Auto 6. I will not be stating my name or anything, this is a personal throwaway account, But I do work at Rockstar Games. This next addition to the title will be keeping the tradition of roman numerals, ( GTA VI ) but I will often refer to it as GTA 6, to make things easier.
be sure to read everything, as I have taken the risk and time to leak a lot of vital information.
First off I’d like to state that all previous leaks about GTA 6 is a hoax. All of the leaks regarding GTA 6 taking place in any other area than Vice City, is a hoax.
I will be breaking down the characters, storyline, and more.
Grand Theft Auto VI is designed to be the most developed video game in history, and redefine open sand box games, letting the player fully immerse in the world and storyline.
In Grand Theft Auto 6 the game will take place in Vice City, but the previous storyline leaks etc, is all fake. The plot is completely different,. The game will host 3 protagonists, one being a middle aged white man named Johnathon Brooks, but is often referred to as John. John is going thru a mid-life crisis, and lives on the returning area called Starfish Island. John essentially is a life long career criminal, and exposes the player to a new crime element, fraud. John was born in Carcer City, and moved to Vice City at age 17, after running away from his foster parents, not much is known about his previous life before then, except he was in a very poor family.
John got into the fraud game in the early 2000’s, and he is 38 in game. he earned his money thru many fraudulent activities like credit card fraud, bank fraud, and did a few small bank jobs, and laundered his money with his own car wash business. He lives in a $1.8m mansion that he bought with his illicit gains, and the FIB are on to him. He borrows money from the local gang in Little Haiti, where fraud is very prevalent, and he starts getting back into his older habits to pay off the gang. The FIB notices this, and he ends up doing dirty work for the FIB, in order to keep his freedom.
The second character is Samuel “Shotta” Stevens, who is a member of the Haitian gang. He is a black, Haitian based character with more character development, than Franklin from GTA 5. He is 26 in game. The game also focuses more on crime, and the gang element. The player will experience the brutal reality of the gang life in Vice City, in the slums of Little Haiti, from loan sharking and repossessing the unreliable clients, to brokering the sales, that being kilos of cocaine, for the South American Cartel. Samuel lives in a Section 8 apartment, in the Little Haiti Neighborhood with his grandmother, Amy.
Samuel just wants to move out of the hood, but loves the gang lifestyle, and this gets him caughtup in the FIB drama with John. The FIB cuts him a deal also, if he can snitch out his gang, which the player can choose to cooperate, or refuse. This will change the storyline of Samuel dramatically.
If you choose Option A: Snitch on the gang, You will snitch on the gang and work with John, who will show you the ropes of Fraud, and you both will defraud the bank of Schlongberg Sachs, commit multiple heists, and become a protege of John. Or of course you can choose, Option B: Refuse. Refusing will make Samuel a target of the FIB, and this causes him to gain more respect from his gang. The respect system from San Andreas is back, but new and improved. Samuel will expand his gang operations from Little Haiti, all the way to the Vice Keys, and beyond.
The Third Character is a man named Xavier Gonzalez. Xavier is a latino man born in Vice City, he is 40 years old, and a cocaine kingpin. He lives in Downtown Vice City in his lavish $1.5m penthouse. Xavier is friends with John from the beginning of the story. Xavier is apart of the story no matter what option you choose, providing cocaine to John to sell, OR, Providing cocaine to both John AND Samuel, to sell together, and to strengthen the gangs funds. The gang system is similar to Red Dead Redemption 2’s system, and also has elements of GTA San Andreas. Xavier is also tied in directly to the nightclub business as well, having stakes in the returning Malibu Club, now run by the Jimenez Family, a latino Mafia, who has ties directly to the South American Cartel.
Each Character has a different personality and lifestyle, and will be a exceptional experience for the player. Former characters from past GTA’s will be making appearances. Luis WILL be returning, being a manager of the Malibu Club, Stranger and Freaks missions are returning with a more in depth story for every one of them, and Michael De Santa and his wife, Amanda, will be returning also, living in a beach house, although their children will not make any appearances. The both do not play a VITAL part in the storyline, but will have stranger and freaks missions for any character, with all different outcomes. For example, passing by the state penitentiary, you may just recognize Lamar Davis, in a bluish grey jumpsuit, embellished with a pair of handcuffs wrapped around his wrists, demanding for a ride.
The map of GTA VI, will be bigger than GTA V and RDR2 combined, having several counties, having Vice City, based on Miami, the Vice Keys, based on the Florida Keys, The Everglades, based on the swampy Everglades in Florida. The game will also feature Orlando, which is named Corlado, and Tampa, named as Gulf Shore City, but downsized a bit. The game will feature sprawling countryside outside of Vice City and Corlado, with countryside towns, named Canisville, Centura, and Sentinel Point, along with towns along the Vice Keys. There is an Air Force Base, based of off Eglin Air Force Base, named Fort Sentinel. The Ocean is the Atlantic Ocean, with more shipwrecks to discover, plants and animals, and more. The game itself has as many animals as RDR2, and the player can hunt if they choose, although this is just a more of a minigame. Vigilante Missions will be back, along with Taxi Missions.
Character Customization will be better, from the belt on your waist, to the socks on your feet. Choose to your liking of luxury watches, rings, chains, earrings, featuring plain jane, to diamonds and rubies, emeralds, and more. Belts can be worn along with hightops, to lowtops and boots, and dress shoes. Pantlegs can be tucked into the footwear you choose, if the option is available. Tattoos will be back, along with hair customization. John is white so he can tan, or be sunburned, and the core system from RDR 2 is back aswell.
Tattoos will feature opacity and can also fade over time. You will be able to adjust the size of the tattoo. It will be able to be placed on over 10 different area of the body depending the size.
Since the core system is back, you will have to also bathe, to stay clean, otherwise you may notice changes in your cores.
You will have to eat to replenish cores, so you can cook in your safehouse, or go eat out in a restaurant, whether it be fast food or upscale. All characters can have relationships with women, similar to GTA 4 and GTA San Andreas. You will be able to buy extra safehouses around the map, and the amount of vehicles will be the same amount that are in GTA Online, and more. Every vehicle will be returning, and first person mode will be more enhanced, with more realistic vehicle interiors to immerse the player into every aspect of the game. South America will not be apart of the game, only Vice City and surrounding Areas.
Skills from GTA V is also being integrated back, along with exercising, to boost strength. Agility is a new added skill, and Strength will affect how hard you punch, kick, or melee in general.
Special Abilities so far, will not be coming back. This may be tweaked before release, but if they return, it will not be a major part of the game.
Car Customization is more advanced, different leather trims can be changed colors, along with wood trims and marble trims. You can add satellite radio, which lets you listen to radio stations in Los Santos, and Liberty City, but so far there is only two stations from each of those cities. You can also listen to all the radio stations across the counties. Neon is back, new spoilers and liveries as well, Along with different colors of tint. Subwoofers will be a standard upgrade as well.
Los Santos Customs is gone, and Pay and Spray is back, along with Viceland Kustomz, and Sentinel Bike Shop. You can also modify certain parts at the car dealerships.
The drug dealing system from GTA: China Town Wars is also returning, but a bit revamped. This is where the post office system comes in, from RDR2. Pounds of Marijuana sourced from Los Santos delivered by mail, to a post office near you. From weed to tabs of LSD, all the way to meth, heroin, and cocaine, you can reap major profits.
Casinos will be returning as well, one being a resort, others being small-time casinos. You will be able to rent a room in the casino and resort. The casino is named as the Malibu Casino and Resort.
Gunplay is improved with new realistic sounds. Interiors are just as detailed as GTA V or RDR2, if not more, I’d say. The insurance system from GTA Online will be integrated into GTA VI’s story mode, so losing a vehicle will not happen.
There is an abundance of new and old activities, that being over 50 strangers and freaks missions, drug supplying, or drug running, similar to GTA TBOGT’s drug missions. You can hunt, as stated before, but is more of a minigame than a money maker. You can fish as well, as fishing is a very popular sport, in modern day Florida.
There will be four strip clubs scattered around the map, one of them named Vanilla Unicorn South East, which is owned by Trevor Phillips, who is planned to make a cameo, only to be featured in a cutscene so far.
Nightclubs as I stated before, will be a thing. There will be 3 nightclubs, where you can take part in a few activities, like dancing, where you can meet your date in game, or drinking and smoking. Expect SOLOMUN, and BLACK MADONNA to return. You will see in game appearances of them DJing in the nightclubs. No other DJ’s will return.
Bounty hunting will not be a thing, but dirty work for the FIB throughout the story will be similar. Pool and bowling is returning, along with player skills, exercise and working out also is a thing, as stated above earlier.
Convenience stores and gas stations will feature many products you can purchase. Snacks, that being Phat chips, (different flavors yield more health and core restoration) candy bars, ( EgoChaser, Meteorite, Zebra Bar, and more) drinks, (E Cola, Sprunk,) Alcohol, (Pisswasser, Champagne, Logger) Redwood cigarettes, and cigars. The stores will be setup similar to RDR2’s store system. You can rob the stores, and also start a protection racket, and extort them.
Pharmacys will be in the game, to purchase portable med kits, or you can rob the pharmacy for drugs and money.
The way you eat can also affect your character’s health, and weight. Similar to GTA San Andreas’s system.
Merryweather will return, but won’t have the same presence as it did in GTA V. Merryweather ends up not being able to operate on U.S. soil, and goes out of business as a hit is put on Don Percival, by one of the returning characters from GTA V.
An advanced parkour system is integrated as well, similar to GTA IV’s.
Gun stores will be prevalent as this is based off of Florida. The homeless man who found the diamonds, from GTA TBOGT will also make an appearance as a gun store owner, as he has proceeded to purchase and start a gun shop in the area of South Vice Beach.
The black market for weapons is featured in this game as well, similar to fences in RDR2. You can also craft bombs/projectiles if you have learned to.
Realism is a goal of this game, without being too overwhelming. Guns and weapons will need to be cleaned. If you shoot a gun, you will smell of gun powder, this may be noticed by civilians or police officers, and they will make comments about it. If you have not bathed, you may just get absurd insults slurred at you. If you have blood stained on you, and you smell of blood, people may give you weird looks, or may just make a call to the local Law Enforcement.
As for those who DM me or ask about Strangers and Freaks, or mysteries and riddles, the paranormal world will be featured in GTA VI. You may encounter serial killers, or creepy sightings in dreary areas. Strangers and freaks will all have its own unique storyline.
The weather system is IMPROVED SIGNIFICANTLY aswell. Hurricanes do take place, but only during certain parts of the storyline, and floods may occur in marshland areas and anywhere away from mainland.
Melee Combat system is based off of strength, and Agility, which is a new skill, as stated above, and is improved heavily. Hand combat is influenced by strength and agility. Based on how hard you hit the opponent, you may bruise them, and bruise yourself. The chainsaw is returning as well. The limbs and gore is back from RDR2
Dialogue System from GTA San Andreas and RDR2 is back, and improved, with different responses every time.
GPS and Navigation System will be improved, showing the quickest routes, from alleyways to the freeway. Every street will have a name, and the GPS voice from GTA IV is returning as well, get ready to hear “Turn Left in 500 yards, Bing Bong.” Planes will have autopilot, and you can fly to each city with plane tickets, or on your own.
Driving mechanics will be similar to GTA IV’s, but combined with the smoothness of GTA V’s mechanics. Damage to the vehicle will be more detailed then ever, featuring airbag damage as well. EVERY Vehicle will have its own selected weight, and handling, to improve the player’s experience.
Six star wanted level is back, with FIB being the 6th star. There is multiple law enforcement agencies. VCPD, GSCPD, CPD, SPPD, Highway Patrol, FIB, IAA, Viceland State Patrol, as well as the NOOSE. You will not be shot by cops for just staring at them.
Being arrested results in you serving time, similar to RDR 1’s Jail time mechanic, showing you all of your charges while you sit in a cell. The first time you get arrested it will show your character being booked, and you will have to take a mugshot and be fingerprinted. Depending on the county or city you’ve been arrested in, you will be known to local law enforcement and even law abiding citizens, depending on how severe your charges are.
Random events are more realistic than ever. depending on the wanted level you’ve attained, there is a system similar to the bounty system of RDR2. The more crimes you’ve commited that have gained attention of law enforcement, you have a chance of getting your hotel room getting kicked in by noose, your safe house getting staked out by undercover FIB, even being pulled over if you have commited a number of crimes in the same vehicle. You may witness muggings, or even be mugged yourself. You will encounter situations with homeless people to the rich and famous, with all different outcomes.
Real Estate as stated before, will be available to all three characters. Businesses will be available, illicit and legal, from businesses to launder cash for the gang, to illicit businesses like credit fraud rings, to counterfeit cash.
Safe houses will be available as well. A penthouse in Corlado, a modern mansion on Starfish Island, a beach house on Ocean Beach, a small quaint house in Canisville, a traditional house in Gulf Shore City, a vacation-style home in the Vice Keys, to small apartments in small towns like Centura or Sentinel Point. Each character will be able to purchase any of these properties, but it will be tied to just the one character that purchased it.
Hotels and Motels will also be available to rent rooms and bathe in, one being the Gulf Shore motel, a dingy motel room for cheap, perfect for someone wanting a cheap stay. The Malibu Casino and Resort near Vice Beach, a 5 star luxury stay, with a two-story penthouse with a jacuzzi the player can bathe in, with views of Vice Beach, and the nearby Ocean Beach. There is 4 hotels and 2 motels scattered across the map, each with unique interiors and different amenities.
Purchasing vehicles you can enter a dealership, or purchase online and have it delivered to a garage. Pegasus Concierge is returning. Certain stolen vehicles will have trackers, and will not be able to be modified, same as GTA V.
The stock market is also returning, BAWSAQ and VLSM ( Vice Land Stock Market ) and can reap heavy profits as well.
Time goes by: This game is set in 2017-2019. Times will change thruout, buildings will be completed as they were in RDR2, radio stations will not play all of the music in the tracklist at first. Instead it will play newer music thruout the storyline. You will still hear older and newer songs too after completion.
Character customization is not just clothing, tattoos, jewelry and hair customization. You can also purchase 3 different phone models. an iFruit phone, based on the iPhone Xr, a Badger phone, or a Whiz Wireless. You will also be able to purchase ringtones, as you were able to do in GTA IV. You can also purchase an iFruit watch, based on the apple watch, which you can take calls on, if you change your settings.
Depending on how rough you play, clothing can wear and tear. Examples: jumping out of a moving vehicle, falling off/on rocks, tripping on certain props.
As stated above, NPC’s will notice the clothing you wear, the way you look or smell, the car you drive, and the jewelry you wear, and will make comments on it.
Crouching will be back, the same as RDR2, and the cover system is nearly the exact same cover system as RDR2.
ALSO Expect a Special Edition, AND Collector’s Edition, similar to RDR2.
The game is set in the summer of 2017 to 2019 as the storyline proceeds. This game WILL BE PS5 Exclusive, for the first month. The in-game experience is like no other, PS5 also has a new controller design as well. It is projected to not release until later 2020, AFTER holiday season BUT MAY BE DELAYED. I have broken down the storyline, key elements of the game, and if anyone has anymore questions I will be happy to answer. I know so much about this game as I’ve been working on it since the start, and I’m not afraid to get in trouble, as this is a throwaway.
I will not be responding to negative comments, claiming this is fake, because I will not waste my time with non-believers, only true questions.
all content is confirmed unless it has been mentioned by me to not be officially confirmed already, and anything may be scrapped before release as cut content, but is unlikely
*PLEASE UPVOTE. I do not want my effort and the risks I am taking to go to waste. I want this to not get buried. *
if you have questions or WANT MORE? (screenshots or photos as proof, radio stations, confirmed tracklists or more) Send Me A Chat.
You may see songs from previous games, as Rockstar may have the licenses still, or has renewed them.
CONFIRMED SONGS, AND RADIO STATIONS.
Satellite Radio: Liberty City
Beat 102.7- Hosted By DJ Whoo Kid
Beat 102.7 Logo- https://imgur.com/a/To0Wi8c
Liberty Rock Radio- Hosted By Iggy Pop
LRR Logo- https://imgur.com/a/5dCcVwB
Satellite Radio:
Radio Los Santos- Hosted By BigBoy
Radio Los Santos Logo- https://imgur.com/a/XUqjEed
Los Santos Rock Radio- Hosted By Kenny Loggins
Los Santos Rock Radio Logo- https://imgur.com/a/KxkMMd6
LOCAL RADIO STATIONS
NightRide FM Hosted By Kavinsky
NightRide FM Logo- https://imgur.com/a/bb0hXDP
Corlado’s Hottest Jams 103.7 Hosted By Feliciá Williams and DJ Diamondz
CHJ 103.7 Logo- https://imgur.com/a/eWauMMj
V-Rock FM Hosted By Couzin Ed
V-Rock FM Logo- https://imgur.com/a/9zQUsAE
Vice City’s Retro Mix , 104.7 Fm Hosted By Fernando Martinez
VCRM 104.7 FM Logo- https://imgur.com/a/wdrjsLH
Vice City Classic Hip Hop Hosted By DJ slick slim
Vice City Classic Hip Hip Logo- https://imgur.com/a/f859okr
Viceland’s Country Radio (VLCR) Hosted By Derrick Jones
VLCR Logo- https://imgur.com/a/VwZ1jw3
GSC-EDM FM ( Gulf Shore City EDM Fm ) Hosted By Gulf Shore City FM.
GSC-EDM FM Logo- https://imgur.com/a/2zAlvsR
The Sunrise Fm ( Reggae music ) Hosted By Marshall Peters
The Sunrise Fm Logo- https://imgur.com/a/ea639SV
Vice Rap Radio ( VRR ) ( modern florida rap ) Hosted By DJ Josué Da Kidd
Vice Rap Radio Logo- https://imgur.com/a/F6qeX0U
The Groove 109.2 Hosted By Vaughn Harper
The Groove 109.2 Logo- https://imgur.com/a/vuon14i
Baila Ahora Radio (modern spanish station) Hosted By Amada Abrantes
Baila Ahora Radio Logo- https://imgur.com/a/TpBFTTd
Interesante Musica Radio ( modern and old spanish music ) Hosted By Selená Martinez * Los Hermanos Rosario, La Dueña Del Swing * los reyes del merengue, El Baile del Beeper - Versión Merengue * Celia Cruz, La Vida Es Un Carnaval * INDIA, Marc Anthony, Vivir Lo Nuestro * Felipe Muñiz, Marc Anthony, Deje de Amar * Ivy Queen, Dime * Monchy and Alexandra, Alexandra
Musica de Clásico FM ( Salsa ) Hosted By Pedro Simmóns
Flash FM ( 2000’s and 90’s pop) Hosted By DJ Toni
Flash FM Logo- https://imgur.com/a/iWIYd8s
Ocean Beach Classics FM (80’s synth pop) Hosted By DJ Teri
OBC FM Logo- https://imgur.com/a/5C1JVGJ
The Wave 103 (Slow/Vocal Synthwave + Indie Synth) Hosted By Adam First, Trish Camden
The Wave 103 Logo- https://imgur.com/a/Ku0amCT
Centura County Country Hits ( newer country ) Hosted By Rick Hanson
Centura County Country Hits Logo- https://imgur.com/a/wppVRMu
The Keys Rock Radio ( mix of rock) Hosted By Gerald Ritsky
The Keys Rock Radio Logo- https://imgur.com/a/JpWpA8x
Viceland Lithium Radio ( Hardcore Rock, Heavy Metal ) ( VLLR ) Hosted By VLLR.
VLLR Logo- https://imgur.com/a/wOsEIlj
Trap House Radio ( Trap Rap ) Hosted By DJ BlueBandz
Trap House Radio Logo- https://imgur.com/a/lyG3FGA
Anarchy Radio 98.5 FM ( Alt Rock, Punk) Hosted By Jason Lavigne
Chatterbox Vice City Talk Radio
CBVCTR Logo- https://imgur.com/a/FKko1f1
CTR Corlado Talk Radio
-host, Lazlow - Fernando Martinez
Viceland News Network VLNN
VLNN Logo- https://imgur.com/a/yaBucdY
Host- Vanessa Hopkins, Weazel News. - Updates on weather and Weazel News
Ignore this below.
Legal Disclaimer: This post is not affiliated with Rockstar Games or Take-Two Interactive, or its subsidiaries, In any way, shape or form, and should be taken as satirical. Ignore this below.
Legal Disclaimer: This post is not affiliated with Rockstar Games or Take-Two Interactive, or its subsidiaries, In any way, shape or form, and should be taken as satirical.
Along with the No phone, No photos policy, It will be very difficult to get OFFICIAL screenshots. Here is a official, accurate sketch of the GTA VI Minimap and cores design
https://imgur.com/a/ghyoRb4
Here is the sketch of the mini map on computer.
https://imgur.com/a/D0Qj0EP
I will be uploading more sketches soon.
FOLLOW ME FOR MORE INFORMATION COMING SOON
Here’s my Rockstar badge / ID. it is dirty, apologies. The rockstar logo, imprinted on the card itself, along with my photo, blurred out, my name below it, and the expiration date, years 2019-2020. this is only an ID to get into the building. since i have released a bit of proof, stop spreading misinformation
https://imgur.com/a/eenWmAR
You can still trust my leak, but here is a legal disclaimer so I cannot be targeted.
Ignore this below.
-legal disclaimer. this is fictional and not proven, this post is not associated with taketwo or rockstar games in any way, shape, or form.
submitted by aFloatingPineapple to u/aFloatingPineapple [link] [comments]

san juan, winter of 1958

by Hunter S. Thompson IN the early Fifties, when San Juan first became a tourist town, an ex-jockey named Al Arbonito built a bar in the patio behind his house on Calle O'Leary. He called it Al's Backyard and hung a sign above his doorway on the street, with an arrow pointing be- tween two ramshackle buildings on the patio in back. At first he served nothing but beer, at twenty cents a bottle, and rum, at a dime a shot or fifteen cents with ice. After several months he began serving hamburgers, which he made himself. It was a pleasant place to drink, especially in the mornings when the sun was still cool and the salt mist came up from the ocean to give the air a crisp, healthy smell that for a few early hours would hold its own against the steaming , sweaty heat that clamps San Juan at noon and remains until long after sundown. It was good in the evenings, too, but not so cool. Sometimes there would be a breeze and Al's would usually catch it because of the fine location — at the very top of Calle O'Leary hill, so high that if the pa- tio had windows you could look down on the whole city. But there is a thick wall around the patio, and all you can see is the sky and a few plantain trees. As time passed, Al bought a new cash register; then he bought wood umbrella-tables for the patio; and finally moved his family out of the house on Calle O'Leary, out in the suburbs to a new urban- ización near the airport. He hired a large negro named Sweep, who washed the dishes and carried hamburgers and eventually learned to cook. He turned his old living room into a small piano bar, and got a pianist from Miami, a thin, sad-faced man named Nelson Otto. The piano was midway between the cocktail lounge and the patio. It was an old baby-grand, painted light grey and covered with special shel- lac to keep the salt air from ruining the finish — and seven nights a week, through all twelve months of the endless Caribbean summer, Nelson Otto sat down at the keyboard to mingle his sweat with the weary chords of his music. At the Tourist Bureau they talk about the cooling trade winds that caress the shores of Puerto Rico every day and night of the year — but Nelson Otto was a man the trade winds never seemed to touch. Hour after muggy hour, through a tired repertoire of blues and sentimen- tal ballads, the sweat dripped from his chin and soaked the armpits of his flowered cotton sportshirts. He cursed the "goddamn shitting heat" with such violence an such hatred that it sometimes ruined the atmosphere of the place, and people would get up and walk down the street to the Flamboyan Lounge, where a bottle of beer cost sixty cents and a sirloin steak was three-fifty. When an ex-communist named Lotterman came down from Florida to start the San Juan Daily News, Al's Backyard became the English-language press club, because none of the drifters and the dreamers who came to work for Lotterman's new pare could afford the high-price "New York" bars that were springing up all over the city like a rash of neon toadstools. The day-shift types — sports people, proofreaders and make-up men —usually arrived en masse around midnight. Once in a while someone had a date, but on any normal night a girl in Al's Backyard was a rare and erotic sight. White girls were not plentiful in San Juan, and most of them were ei- ther tourists, hustlers or airline stewardesses. It was not surprising that they preferred the casinos or the terrace bar at the Hilton. All manner of men came to work for the News: everything from wild young Turks who wanted to rip the world in half and start all over again — to tired, beer-bellied old hacks who wanted nothing more than to live out their days in peace before a bunch of lunatics ripped the world in half. They ran the whole gamut from genuine talents and honest men, to degenerates and hopeless losers who could barely write a post- card — loons and fugitives and dangerous drunks, a shoplifting Cuban who carried a gun in his armpit, a half-wit Mexican who molested small children, pimps and pederasts and human chancres of every description, most of them working just long enough to make the price of a few drinks and a plane ticket. On the other hand, there were people like Tom Vanderwitz, who later worked for the Washington Post and won a Pulitzer Prize. And a man named Tyrell, now an editor of the London Times, who worked fifteen hours a day just to keep the paper from going under. When I arrived the News was three years old and Ed Lotterman was on the verge of a breakdown. To hear him talk you would think he'd been sitting at the very cross-corners of the earth, seeing himself as a combination of God, Pulitzer and the Salvation Army. He often swore that if all the people who had worked for the paper in those years could appear at one time before the throne of The Almighty — if they all stood there and recited their histories and their quirks and their crimes and their deviations — there was no doubt in his mind that God himself would fall down in a swoon and tear his hair. Of course Lotterman exaggerated; in his tirade he forgot about the good men and talked only about what he called the "wineheads." But there were more than a few of these, and the best that can be said of that staff is that they were a strange and unruly lot. At best they were unreliable, and at worst they were drunk, dirty and no more dependable than goats. But they managed to put on a paper, and when they were not working a good many of them passed the time drinking in Al's Backyard. They bitched and groaned when — in what some of them called "a fit of greed" — Al jacked the price of beer up to a quarter; and they kept on bitching until he tacked up a sign listing beer and drink prices at the Caribé Hilton. It was scrawled in black crayon and hung in plain sight behind the bar. Since the newspaper functioned as a clearing-house for every writer, photographer and neo-literate con man who happened to find himself in Puerto Rico, Al got the dubious benefit of this trade too. The drawer beneath the cash register was full of unpaid tabs and letters from all over the world, promising to "get that bill squared away in the near future." Vagrant journalists are notorious welshers, and to those who travel in that rootless world, a large un- paid bar tab can be a fashionable burden. There was no shortage of people to drink with in those days. They never lasted very long, but they kept coming. I call them vagrant journalists because no other term could be quite as valid. No two were alike. They were professionally deviant, but they had a few things in common. They depended, mostly from habit, , on newspa- pers and magazines for the bulk of their income; their lives were geared to long chances and sudden movement; and they claimed no allegiance to any flag and valued no currency but luck and good contacts. Some of them were more journalists than vagrants, and others were more vagrants than journalists — but with a few exceptions they were part-time, freelance, would-be foreign correspondents who, for one reason or another, lived at several removes from the journalistic establishment. Not the slick strivers and jingo parrots who staffed the mossback papers and news magazines of the Luce empire. Those were a different breed. Puerto Rico was a backwater and the daily News was staffed mainly by ill-tempered wandering rabble. They moved erratically, on the winds of rumor and opportunity, all over Europe, Latin America and the Far east — wherever there were English-language newspapers, jumping from one to another, looking always for the big break, the crucial assignment, the rich heiress or the fat job at the far end of the next plane ticket. In a sense I was one of them — more competent than some and more stable than others — and in the years that I carried that ragged banner I was seldom unemployed. Sometimes I worked for three newspapers at once. I wrote ad copy for new casinos and bowling al- leys. I was a consultant for the cockfighting syndicate, an utterly cor- rupt high-end restaurant critic, a yachting photographer and a routine victim of police brutality. It was a greedy life and I was good at it. I made some interesting friends, had enough money to get around, and learned a lot about the world that I could never have learned in any other way. Like most of the others, I was a seeker, a mover, a malcontent, and at times a stupid hell-raiser. I was never idle long enough to do much thinking, but I felt somehow that some of us were making real progress, that we had taken an honest road, and that the best of us would inevitably make it over the top. At the same time, I shared a dark suspicion that the life we were leading was a lost cause, that we were all actors, kidding ourselves along a senseless odyssey. It was the tension betweeen these two poles — a restless idealism on one hand and a sense of impending doom on the other — that kept me going. 
from The Rum Diary, by Hunter S. Thompson Copyright © 1998 by Gonzo International Corp. Simon & Schuster paperback edition 2003, pp 1 - 5
For information regarding special discounts for bulk purchases, please contact Simon & Schuster Special Sales at 1-800-456-6798 or [email protected]
submitted by MarleyEngvall to AlsBackyard [link] [comments]

San Juan, Winter of 1958

by Hunter S. Thompson IN the early Fifties, when San Juan first became a tourist town, an ex-jockey named Al Arbonito built a bar in the patio behind his house on Calle O'Leary. He called it Al's Backyard and hung a sign above his doorway on the street, with an arrow pointing be- tween two ramshackle buildings on the patio in back. At first he served nothing but beer, at twenty cents a bottle, and rum, at a dime a shot or fifteen cents with ice. After several months he began serving hamburgers, which he made himself. It was a pleasant place to drink, especially in the mornings when the sun was still cool and the salt mist came up from the ocean to give the air a crisp, healthy smell that for a few early hours would hold its own against the steaming , sweaty heat that clamps San Juan at noon and remains until long after sundown. It was good in the evenings, too, but not so cool. Sometimes there would be a breeze and Al's would usually catch it because because of the fine location — at the very top of Calle O'Leary hill, so high that if the pa- tio had windows you could look down on the whole city. But there is a thick wall around the patio, and all you can see is the sky and a few plantain trees. As time passed, Al bought a new cash register; then he bought wood umbrella-tables for the patio; and finally moved his family out of the house on Calle O'Leary, out in the suburbs to a new urban- ización near the airport. He hired a large negro named Sweep, who washed the dishes and carried hamburgers and eventually learned to cook. He turned his old living room into a small piano bar, and got a pianist from Miami, a thin, sad-faced man named Nelson Otto. The piano was midway between the cocktail lounge and the patio. It was an old baby-grand, painted light grey and covered with special shel- lac to keep the salt air from ruining the finish — and seven nights a week, through all twelve months of the endless Caribbean summer, Nelson Otto sat down at the keyboard to mingle his sweat with the weary chords of his music. At the Tourist Bureau they talk about the cooling trade winds that caress the shores of Puerto Rico every day and night of the year — but Nelson Otto was a man the trade winds never seemed to touch. Hour after muggy hour, through a tired repertoire of blues and sentimen- tal ballads, the sweat dripped from his chin and soaked the armpits of his flowered cotton sportshirts. He cursed the "goddamn shitting heat" with such violence an such hatred that it sometimes ruined the atmosphere of the place, and people would get up and walk down the street to the Flamboyan Lounge, where a bottle of beer cost sixty cents and a sirloin steak was three-fifty. When an ex-communist named Lotterman came down from Florida to start the San Juan Daily News, Al's Backyard became the English-language press club, because none of the drifters and the dreamers who came to work for Lotterman's new pare could afford the high-price "New York" bars that were springing up all over the city like a rash of neon toadstools. The day-shift types — sports people, proofreaders and make-up men —usually arrived en masse around midnight. Once in a while someone had a date, but on any normal night a girl in Al's Backyard was a rare and erotic sight. White girls were not plentiful in San Juan, and most of them were ei- ther tourists, hustlers or airline stewardesses. It was not surprising that they preferred the casinos or the terrace bar at the Hilton. All manner of men came to work for the News: everything from wild young Turks who wanted to rip the world in half and start all over again — to tired, beer-bellied old hacks who wanted nothing more than to live out their days in peace before a bunch of lunatics ripped the world in half. They ran the whole gamut from genuine talents and honest men, to degenerates and hopeless losers who could barely write a post- card — loons and fugitives and dangerous drunks, a shoplifting Cuban who carried a gun in his armpit, a half-wit Mexican who molested small children, pimps and pederasts and human chancres of every description, most of them working just long enough to make the price of a few drinks and a plane ticket. On the other hand, there were people like Tom Vanderwitz, who later worked for the Washington Post and won a Pulitzer Prize. And a man named Tyrell, now an editor of the London Times, who worked fifteen hours a day just to keep the paper from going under. When I arrived the News was three years old and Ed Lotterman was on the verge of a breakdown. To hear him talk you would think he'd been sitting at the very cross-corners of the earth, seeing himself as a combination of God, Pulitzer and the Salvation Army. He often swore that if all the people who had worked for the paper in those years could appear at one time before the throne of The Almighty — if they all stood there and recited their histories and their quirks and their crimes and their deviations — there was no doubt in his mind that God himself would fall down in a swoon and tear his hair. Of course Lotterman exaggerated; in his tirade he forgot about the good men and talked only about what he called the "wineheads." But there were more than a few of these, and the best that can be said of that staff is that they were a strange and unruly lot. At best they were unreliable, and at worst they were drunk, dirty and no more dependable than goats. But they managed to put on a paper, and when they were not working a good many of them passed the time drinking in Al's Backyard. They bitched and groaned when — in what some of them called "a fit of greed" — Al jacked the price of beer up to a quarter; and they kept on bitching until he tacked up a sign listing beer and drink prices at the Caribé Hilton. It was scrawled in black crayon and hung in plain sight behind the bar. Since the newspaper functioned as a clearing-house for every writer, photographer and neo-literate con man who happened to find himself in Puerto Rico, Al got the dubious benefit of this trade too. The drawer beneath the cash register was full of unpaid tabs and letters from all over the world, promising to "get that bill squared away in the near future." Vagrant journalists are notorious welshers, and to those who travel in that rootless world, a large un- paid bar tab can be a fashionable burden. There was no shortage of people to drink with in those days. They never lasted very long, but they kept coming. I call them vagrant journalists because no other term could be quite as valid. No two were alike. They were professionally deviant, but they had a few things in common. They depended, mostly from habit, , on newspa- pers and magazines for the bulk of their income; their lives were geared to long chances and sudden movement; and they claimed no allegiance to any flag and valued no currency but luck and good contacts. Some of them were more journalists than vagrants, and others were more vagrants than journalists — but with a few exceptions they were part-time, freelance, would-be foreign correspondents who, for one reason or another, lived at several removes from the journalistic establishment. Not the slick strivers and jingo parrots who staffed the mossback papers and news magazines of the Luce empire. Those were a different breed. Puerto Rico was a backwater and the daily News was staffed mainly by ill-tempered wandering rabble. They moved erratically, on the winds of rumor and opportunity, all over Europe, Latin America and the Far east — wherever there were English-language newspapers, jumping from one to another, looking always for the big break, the crucial assignment, the rich heiress or the fat job at the far end of the next plane ticket. In a sense I was one of them — more competent than some and more stable than others — and in the years that I carried that ragged banner I was seldom unemployed. Sometimes I worked for three newspapers at once. I wrote ad copy for new casinos and bowling al- leys. I was a consultant for the cockfighting syndicate, an utterly cor- rupt high-end restaurant critic, a yachting photographer and a routine victim of police brutality. It was a greedy life and I was good at it. I made some interesting friends, had enough money to get around, and learned a lot about the world that I could never have learned in any other way. Like most of the others, I was a seeker, a mover, a malcontent, and at times a stupid hell-raiser. I was never idle long enough to do much thinking, but I felt somehow that some of us were making real progress, that we had taken an honest road, and that the best of us would inevitably make it over the top. At the same time, I shared a dark suspicion that the life we were leading was a lost cause, that we were all actors, kidding ourselves along a senseless odyssey. It was the tension betweeen these two poles — a restless idealism on one hand and a sense of impending doom on the other — that kept me going. 
from The Rum Diary, by Hunter S. Thompson Copyright © 1998 by Gonzo International Corp. Simon & Schuster paperback edition 2003, pp 1 - 5
submitted by MarleyEngvall to PuertoRico [link] [comments]

Fallout: Great Lanta; My Idea For A Fallout Game

Fallout: Great Lanta is an idea for a Fallout game (or maybe even a mod) that popped up in my head after I discovered that my hometown had it's own location in the Fallout universe. The reason for me doing this is because of u/_TheRealScythe_'s posts and fanmade Fallout: The Isles lore that I saw and thought was pretty interesting and kind of inspired me to share this with y'all. And because I had pretty much made up all of this Great Lanta stuff up before so I figured I could post it here and see what your opinions and insights are on the whole thing.
I know some people say that Great Lanta is likely referring to Atlanta, Georgia, but since Great Lanta was described as being on the shores of the ocean I'm going to say that it's Atlantic City mostly because Atlanta is over a hundred miles from a shore and like 600 miles away from Washington, DC so how could they even get such a story across the vast wasteland given the insane creatures and raiders that may litter the way?
Since I am no way a writer some of this stuff may sound stupid, all over the place, or not as descriptive as I want it to be, and the lore won't be as extensive as I want it to, but here we go.
Setting:
The game is set in and around post-apocalyptic retro-futuristic New Jersey in a region called Great Lanta which sort of encompasses South Jersey. The part of Great Lanta in which the game is set in will pretty much be the entirety of Atlantic County based on this Google Maps snapshot I took. The year will be 2291, 4 years after the events of Fallout 4, but I'm not really set on that time. The reason why is because if the entire Fallout universe is continuing to move forward then I think there will be less chaos in the wasteland and more order which I don't think is a bad thing but it makes it harder for any sort of conflict to realistically occur if humanity does get it together 200 years after the apocalypse instead of just 100 and something.
Story:
The story is quite similar to that of New Vegas' actually. The reason why is because in the description of Great Lanta, slavers were described to have invaded the region. In here I want to keep the slavers because it can already set them up as faction. In the in-game lore surrounding them it will say that they have invaded Great Lanta multiple times only to be pushed back by some of the strongest factions in the region, only to appear years later stronger than ever and ready to decimate the people who drove them away. In the story that I have come up with this sudden power is explained to be the Slavers (who I couldn't really come up with a legitimate name for yet) being exposed to a new strain of the FEV that doesn't turn them into supermutants instead they are pretty much superpowered with enhanced strength, accuracy, speed etc., making them really dangerous and extremely hard for the factions to beat. This also poses a good question of where the hell did these slavers (or just the select ones) get this strain from? This is my only idea of how they can still pose a threat after so many years and I guess it will be really cool if the FEV is explored again in a future Fallout game. I guess this is the only difference they have against Ceasar's Legion, but it still doesn't change the fact that a powerful slaver group exists and is actively trying to take over.
Now the whole casino thing is similar too but in the lore of Resort City (the name that the Atlantic City casino owners decided on after coming together as a settlement) the reason why the casino's survived the bombs were because the people who made the casino's decided to band together and had hired some former bootleggers to steal a prototype Nike missile launcher (aka something that could have been used in Fallout 4 because research yielded one was in the Boston area in real life and could have been something interesting to add to that bland story) which will be erected on one of the casinos and shoot down the nuke that will be heading for Atlantic City and the casinos that they spent their lives raising from the ground up. This had pretty much made them the "saviors" of Atlantic City but with the fallout coming from Ocean City, Philadelphia, etc. really irradiating the whole place, the casinos opened their doors to bring in the survivors outside, only for things to go wrong even more after some of those guys started turning into ghouls. This had caused major conflict with the ghoul population (even the non-feral ones) and the casinos for a long time didn't trust anyone who didn't look entirely human. They eventually had set to eliminate the ferals surrounding the casinos eventually coming up with the earliest settlement and them getting on rebuilding. Luckily the casinos stayed intact, except for one or two, because of the reinforcements made on them due to the paranoia of the casino owners during the rising tension and fear of nuclear armageddon. As time went on Resort City's leaders decided to piece Atlantic City back together and it worked for quite some time until the Slavers had shown up and ruined everything. This had caused Resort City to close down its walls not letting anyone in and pretty much shooting anyone that neared their settlement. Eventually they warred it out with the Slavers and decided to band with other settlements throughout the region to run them away to wherever they came from (a place that will be visited to later toward the end of the game where an awesome battle will occur). This temporarily worked until the Slavers attempted time and time again to invade only to win when they came back stronger than ever like I mentioned above. Despite all of those problems Resort City still manages to maintain its infrastructure, economy (people even have to pay rent and work), their almost uncorrupt police force, and their small military till today. They also reopened the actual casinos which I guess could be the way they earn the name Resort City instead of them deciding upon it. Even though there are these major differences I still believe it is too much like New Vegas where it also includes a casino themed powerhouse.
So I don't really an actual story story, but saying that it is fairly similar to New Vegas' is enough. But the even sadder part is that I have no idea who or what our protagonist is.
In fact it feels like everything is taken in terms of a cool Fallout protagonist. "The Sole Survivor", "The Lone Wanderer", "The Courier", "The Chosen One", "The Prisoner" (from the canceled Van Buren project), "The Warrior", and "The Initiate". I could go for something different, like one of the first ideas I had was a ranger-type but then I found out that in the ongoing Fallout Cascadia project they might be doing something similar (well maybe an NCR ranger) so I scrapped it. Of course I had an idea in which we play as a vault dweller but I just didn't like the sound of that because it feels like to easy a story. You leave, discover the world for the first time, etc this, etc that, overused story. The one protagonist story that I have for this is this though: Slavers blew open the vault door, raided the place, killed some dwellers, took the last few dwellers as slaves, of course, and you are one of the last survivors. Maybe we can be "The Last Survivor" or maybe just "The Survivor" or if we were too capture by the Slavers, "The Slave", or if we escape, "The Escapee", but if so that will be the first ever time a protagonist will have the word "pee" in their name. So I don't know. Maybe I'm going to much in the name. You can come up with something if you want. I also had another version in which as well as stealing your family to be slaves the Slavers also took your vaults GECK (Garden of Eden Creation Kit) because your vault were among the few to repopulate the world after the bombs fell but because of plain paranoia Overseer after Overseer expressed and to an extent vault residents they chose that we stay closed. So a new mystery also shows up here, in which we ask ourselves "How the hell they knew we had one in the first place?" and "What they hell are they gonna use it for?"
Well that is all I have for now. It isn't really much and there were two other factions that I have which include some sort of Institute-like "Mega Vault" and a settlement of Chinese ghouls called the Yangzte that washed ashore in their submarine only to become a full fledge settlement in the current year (I guess I'll make that timeline at some point) and grudgingly trading with the people who they still view as enemies.
So that's all for now. Tell me what you think. I might be adding more here and there in the future as well as lore and other major locations in the world, like my favorite HamTown, post-war Hammonton (top right of that map), which is a friendly although silly supermutant settlement and Bader City, the stadium in Atlantic City, which will be a Diamond City, Megaton, and Nellis Air Force Base mix.
submitted by uglychip to Fallout [link] [comments]

What locations would you want to see in the next GTA game. What would the storyline/theme look like?

Which cities would you like to see in GTA's future?
I have a couple cities/extensions that I'd love to see Rockstar add.
San Francisco.
I'd love to see San Fierro make a comeback, in more detail, with a slightly modern twist, (or a mid 90s to mid 2000s twist). A laid back, northern California vibe. A lot of focus on the Bay Area. I'd love to see smaller surrounding cities like Oakland, Berkeley, San Mateo, Palo Alto, Fremont, and San Jose added, too. It'd be cool to see Rockstar's take on iconic surrounding areas like Silicon Valley, and the likes. Although San Fierro is part of San Andreas, I think it's a city big enough, at least culturally speaking, to warrant it's own game, similar to Los Santos. If Rockstar was really feeling adventurous, they could extend the map way out east to include Yosemite, or as far up north to include Sacramento.
Las Vegas
I'm getting the obvious cities out of the way first. I'd like to see Las Venturas return as well. Preferably as it's own title game. Maybe with a late 80's to mid 90's theme going on. Think Ocean's eleven. Big casino heists, huge emphasis on gambling and casino games with other people online. 8-man heists, huge takes, vice, and unconventional sights. Think mob controlled Vegas. Doing work for wealthy mob-connected families in Vegas giving you orders poolside in their mansions in their pajamas robes smoking cigars! The map could extend to Arizona and include great sights like the Grand Canyon. Rockstar should also try to find a way to remove Las Venturas from San Andreas (that always confused me).
New Jersey
This would be a great city to include in any upcoming GTA game. Maybe Early 90's. Think Sopranos. Revisiting that east coast Mafia theme from GTA 3. The game could include places like Atlantic City revolving around a slightly smaller gambling culture, albeit still there -- plenty of opportunity for storyline there. Newark, and New Jersey City - corrupt politicians, mob bosses, crime, and even opportunity to tie the storyline into nearby Liberty City! Since the state is so small, you could even include cities like Trenton.
Chicago
I'd love to see this city added in. It's the only city next to NYC that I think could revisit that busy city hustle and bustle vibe. Picturesque skyline. Include wealthy north Chicago suburbs, include a lake and harbor culture along Lake Michigan and Lake Shore Drive, include heavy gang culture in south and west side Chicago, you could even include western Chicagoland suburbs as well. This would make a great location somewhere down along the line.
GTA V extension - Orange County/ San Diego
I'd love to see a game based in southern California really feel like a game based in Southern California. Los Angeles is obviously integral in that, but what about orange county? The map should extend further down south. Include wealth, seaside resort beach cities like Seal Beach, Huntington Beach, Newport Beach, Laguna Beach, and Dana point. Perhaps even inland to include big cities like Anahaim or Aliso Viejo.
San Diego would've been nice to include as well. I think the city could be integrated into a GTA series one of two ways:
a.) It could be part of a GTA V extension, which would REALLY be pushing the limits, along with Orange County.
b.) It could be included in it's own title. San Diego as it's own city with locations inland featured as well, along with a much anticipated inclusion of Mexico. There'd be no excuse not to include Mexico if San Diego was ever included in a GTA game! This would be amazing. Think Miami, but west coast. Think Mexican Cartel drug cartels.
Miami
This is another obvious one. We should add a modern twist to it, though. Revisiting Vice City with an 80s theme again would be overkill, in my opinion. I'd like to see modern day elements included. A Cuban cocaine/drug smuggling culture, nightclubs, exorbitant wealth, displays of new money, yachts, beaches. The map would have to be extended into surrounding cities as Miami would be too small to include by itself in a modern day GTA game. What did I have in mind? An extension to cities up north like Boca Raton, West Palm Beach, and Jacksonville. to the west, include a natural scenic spot - like the Everglades national park (swamps!) and cities like Tampa (including the bay) or Sarasota. So the south, you could include the Florida Keys (islands connected by small, narrow highways)
Washington D.C.
For some reason, I REALLY want to see this city included. It honestly feels like it'd make a great location for a GTA game, just because of all the cultural content that could be packed into the game. Modern twist and time period for sure. Imagine House of Cards. Doing work for corrupt politicians, political scandals, big government agencies, the feds. It'd be a great opportunity to finally include a president of the GTA universe's president of the U.S. Think of the amount of satire, jokes, and references Rockstar could address in a game like this. It would be a goldmine for sure. Rockstar would have to be careful about the political lines they decide to cross, but it'd be amazing. The map could include the national mall, of course, but also surrounding areas and cities like Baltimore, Maryland, since it's so close, and even Virginia, for a nice suburban portion of the map, or even Delaware for rural.
Philadelphia
Another great choice for a big city with unique areas of it's own. Great second choice to Chicago, although I'd be stunned if this was included before Chicago. Because of it's proximity, I'd ideally just include this city in a title game with New Jersey.
Boston
This city could definitely work. A classic American city. Gritty working class crime, wealthy New England elite, and everything in between. Imagine something equestrian. Horse riding, sailing, rowing. Imagine a red-brick city. Irish Crime families. Remember the Irish crime twist in GTA IV? Imagine magnifying that into a game of it's own. McReary crime family. Irish Crime families at war with Italian crime families in Boston. Racketeering, drug trafficking, money laundering and everything else.
Salt Lake City
How neat would it be to have a small city included into a GTA game? Something laid back, but with a small crime element. Imagine finding our protagonist in a location - a snowy location. Think snowy mountain tops, think cabins, think snowmobiles. Maybe we're introduced to a protagonist who's laying low from crime in another major city in the GTA universe (reminiscent of San Andreas). Doing small odd jobs to make a living. A breath of fresh air.
New Mexico
This is my last choice for a location in the U.S. It'd be cool to include a city close to the southern border. Think Breaking Bad. Modern day desert towns, a Spanish element, cactus! Desert living, there's definitely a criminal element down there. Mexican drug cartels, and hot air balloons (Albuquerque). I think that'd be really neat.
My city choices are only limited to places in the U.S. but I'd like to hear locations you guys would be interested in for upcoming GTA titles and what kind of theme would go alone with it (time period, criminal elements, storyline, etc.)?
submitted by robotsimba to gtaonline [link] [comments]

R/Seattle, I need help with Christmas experiences...

So, my boyfriend and I are trying to come up with experiences instead of gifts to give each other for Christmas. Recently he has gotten into photography and he's an avid hikebiker. He's been living in Seattle for 2.5 years, where as I just moved here 4 months ago. I'm trying to come up with interesting ideas -- but it's a little difficult. Anyone have any suggestions for cool places to go to/things to see that might not be as well known?
One idea I had was going to Bainbridge Island and having a picnic/taking pictures, but I guess it's getting a little cold for that...
Thanks in advanced!
Edit A big thank you to everyone's suggestions. Here's some things that people have mentioned -- just in case you too want to give your SO an experience present rather than a material gift:
submitted by juliacakes to Seattle [link] [comments]

Colección de localizaciones de MJ por el mundo...

En este tema quiero recopilar todas las localizaciones que hemos ido averiguando y así si alguien tiene la suerte de hacer un viaje a Los Angeles, New York, Chicago, Londres, Paris... le sea mas sencillo encontrar esos lugares donde MJ dejo su huella.
Eso si, a Los Angeles le he dejado un espacio por separado debido a la gran cantidad de localizaciones que hay...
LOS ANGELES TOUR
VIDEOCLIPS
-Casa de Thriller: 1345 Carrol V. Echo Park
-Calle de Thriller: 3701 E. Union Pacific Av. & Los Palos St.
-Palace Theatre (Cine de Thriller): 615 S. Broadway
-Rialto Theatre (Interior del Cine de Thriller): 1023 S. Fair Oaks Av., S. Pasadena
-Set de grabacion del Cementerio ye interior de la Casa de Thriller: 4300 Maywood Av, Vernon (Cerca de Union Pacific)
-Debbie Reynolds Dance Studio (Estudio de Baile donde se realizaron los ensayos de las coreografias de Thriller): 6514 Lankershim Boulevard
-Green Apple Market (Billares de Beat It): 300 E. 5th St.
-Cafeteria de Beat It: 416 East 5th Street (Actualmente demolido)
-Almacenes de Beat It: 5th St. Alameda, Los Angeles
-Pantage Theatre (Teatro de You Are Not Alone y Hollywood Tonight): 6233 Hollywood Blvd.
-Griffith Park (Bosque de Thriller): 2800 Observatory Rd. (entre la arboleda)
-Decorados de Smooth Criminal y Moonwalker: Universal Studios, 100 Universal City Plaza
-Union Hotel (Saloon de Say,Say,Say): 362 Bell St., Los Alamos
-Antiques Depot (Lugar del Show de variedades de Say,Say,Say): 515 Bell St., Los Alamos
-The Chimney Sweep Inn (Actualmente " The Wine Valley Inn". Hotel donde se hospedaba MJ durante las grabaciones del video Say,Say,Say): 1564 Copenhagen Way, Solvang
-Vasquez Rocks Natural Park (Escena de Black or White de Indios y Vaqueros): 10700 Escondido Canyon Road, Santa Clarita, CA
-Shilpark Mann Brothers (Lugar donde se realizaban las audiciones para TWYMMF. En este lugar MJ eligio a Tatiana para el video): 758 N La Brea, Hollywood
-Harbor Star Stage "Terminal Island" (Hangar donde fueron filmados los videoclips de Dirty Diana y The Way You Make Me Feel. Lamentablemente el hangar fue demolido en 1990): Term Island Cg Base, San Pedro, Long Beach CA 90731 (Direccion mas aproximada: US Coast Guard, 1001 S Seaside Ave # 20, San Pedro, CA)
-Salton Sea Recreation Area State Park (Lugar de filmacion del videoclip "In The Closet": Salton Sea State Recreation Area, 100-225 State Park Road, North Shore, CA (Cerca de Palm Spring)
-Calle por la que pasea MJ en "Stranger In Moscow": 4th St. con N. Main & Spring
-Set de grabación de Billie Jean: Ren-Mar Studios, Studio 7, 846 N. Cahuenga, Hollywood
-Set de grabación de Who Is It: Ren-Mar Studios, Studio 8, 846 N. Cahuenga, Hollywood
-Escenas de Moonwalker donde juegan en el prado y sobre el puente: Disney Golden Oak Ranch, 19802 Placerita Canyon RoadNewhall, Santa Clarita, CA 91321
-Jim Henson Studios (Estudio de We Are The World y Liberian Girl): 1416 N. La Brea Av.
-Carretera donde MJ baila con india en Black or White entre coches: 11779 Sheldon Street, Sun Valley
-Vídeo "Why" de 3T y MJ: Ennis House en Los Feliz, Los Ángeles, California, al sur de Griffith Park
RESIDENCIAS
-Neverland Ranch (Rancho de MJ): 5200 Figueroa Mountain Rd., Los Olivos
-Casa de Encino (Casa de los padres de MJ donde vivio durante la epoca Thriller): 4641 Hayvenfiurst Av., Encino
-Primera Casa de "The Jacksons": 1601 N. Queens Rd. / 1600 N. Queens Rd. & 8600 W. Hollywood Blvd.
-The Lindbrook (Primer apartamento en el que vivio MJ en 1981 antes de mudarse a la mansion de Encino): 5420 Lindley Avenue, Encino (Unit#9)
-Holmby Hills (Ultima casa de Michael): 100 N. Carolwood Dr., Bel-Air
-Casa de Diana Ross (Casa en la que vivó durante un tiempo MJ en su infancia): 701 N Maple Dr, Beverly Hills, CA
-The Hideout (El "Escondite" o "Piso Franco" de MJ): 2247 Century City
-The Lindbrook (Sesion de fotos de 1981 de Chris Walter en el apartamento de Encino comprado por MJ, lugar donde vivia con Janet mientras hacia reformas en la casa de Hayvenhurst): The Lindbrook, 5420 Lindley Ave, Encino
-Casa de la familia Jackson entre mayo de 1970 y mayo de 1971: 2430 Bowmont Drive, Beverly Hills
ESTUDIOS DE GRABACIÓN & DISCOGRAFIA
-Westlake Recording Studios (Estudio de Grabacion de Off The Wall, Thriller, Bad, Dangerous y HIStory): 7265 Santa Monica Boulevard, West Hollywood
-Ocean Way Recording Studios (Estudio de Grabacion de Thriller, Dangerous y HIStory): 6050 Sunset Blvd.
-Larrabee Sound Studios (Estudio de Grabacion de Dangerous y HIStory):4162 Lankershim Blvd., North Hollywood
-Record Plant Studios (Estudio de Grabacion de Invincible y Dangerous): 1032 North Sycamore Av.
-Capitol Studios & Mastering (Estudio de Grabacion de Invincible): 1750 North Vine St., Hollywood
-Flyte Tyme Records (Estudio de Grabacion de Jimmy Jam & Terry Lewis utilizados para grabaciones de HIStory): 8750 Wilshire Blvd.
-Jim Henson Studios (Estudio de We Are The World): 1416 N. La Brea Av.
-MJJ Productions, Inc (Discografica de MJ): 10960 Wilshire Blvd, Westwood
-"Marvin's Room" Marvin Gaye Recording Studio (Estudio de grabacion de las demos de Invincible): 6553 W Sunset Blvd.
-Allen Zentz Recording Studios (Estudios de grabacion de los Vocals de Off The Wall y Remasterizacion de Thriller, Billie Jean y Beat It): 1020 N Sycamore Ave, Hollywood
-Lion Share Recording Studio "Kenny Roger's Studio" (Lugar de grabacion de Eaten Alive, Goin Back To Alabama y arregos de We Are The World): 8255 Beverly Blvd
-Cherokee Studios (Lugar de grabacion de Off The Wall. Actualmente demolido y realizada una nueva construccion): 751 N Fairfax Ave
-The Wall, La Pared de la portada de "Off The Wall": Trasera de 7771 Beverly Blvd (A dos manzanas de donde eran los Cherokee Studios)
-Calle de la Portada Moving Violation: 101 N. Sycamore Av.
-Motown HitsVille West (Estudios de Grabacion de los Jackson 5): 7317 Romaine St., West Hollywood
-MCA Records "Studio 55" (Estudio en el que MJ grabó con Joe King Carrasco y donde The Jacksons preparaban el album LIVE): 5555 Melrose Av, Hollywood (frente a a Paramount Pictures)
-Todd A.O. Scoring Stage (Utilizado por MJ en HIStory): CBS Radford Studios, Studio City, Hollywood
ESTADIOS & AUDITORIOS
-Staples Center (This Is It y MJ Memorial): 1111 S. Figueroa St.
-Dodger Stadium (Victory Tour): 1000 Elysian Park Av.
-Los Angeles Memorial Sport Arena (Bar Tour): 3939 S. Figueroa St.
-Pasadena Civic Auditorium (Motown 25th "Nacimiento del MoonWalk", actuacion de Dangerous para el 50th Aniversario American Bandstand): 300 E. Green St., Pasadena
-The LA Forum (This Is It Rehearsals, Triumph Tour, J5 Tour): 3900 W. Manchester Blvd, Inglewood
-Shrine Auditorium (26th Grammy Awards 1984: MJ gana 8 Premios Grammy, Accidente del Spot de Pepsi, Interpretacion de "You Were There" en el Tributo a Sammy Davis Jr, Entrega del Grammy por "We Are The World", Aparicion con Madonna en los Oscars 1991): 665 West Jefferson Boulevard, Los Angeles
-Rose Bowl Stadium (Estadio donde tuvo lugar la mitica actuacion de MJ en la NFL SuperBowl XXVII): 1001 Rose Bowl Drive, Pasadena
-Avalon Hollywood Palace (Lugar de la primera actuacion en directo en TV de los J5 "Diana Ross Presents..."): 1735 Vine St, Los Angeles
-The Palladium (Conferencia de prensa de "LA Gear": 6215 Sunset Blvd.
-Orpheum Theater ("A Celebration Of Love" Fiesta del 45 cumpleaños de MJ): 842 S. Broadway, Los Angeles
-Crest Theatre (Cine en el que fue presentada la Premier del video "Thriller"): 1262 Westwood Boulevard
TIENDAS, COMERCIOS & RESTAURANTES
-Golden Apple Comics (Tienda de Comics Favorita de Michael): 7018 Melrose Av.
-Moist Wear Men (Tienda de moda frecuentada por Michael): 7518 Melrose Av.
-The Collectors Paradise Gallery (actualmente una tienda de muebles) donde MJ compro el libro "The Art Of Walt Disney" y banco al que se subio para ver una mejor perspectiva de cómo quedaria colocada la gente en el evento "Hands Across America" que pasaria por esa calle: 12260-12262 Ventura Blvd
-Villa Sorriso Ristorante (Lugar donde la familia Jackson celebro el “Celebration of Life” tras el funeral de MJ): 168 West Colorado Boulevard, Old Town Pasadena
-Madeo Restaurant (Restaurante Italiano frecuentado por Michael y la familia Jackson): 8897 Beverly Boulevard, Los Angeles
-Akasha Restaurant (Restaurante de la que fuera Chef personal en los Tours de MJ durante años): 9543 Culver Boulevard, Culver City
-TiGeorges' Chicken (Restaurante en el que Prince Michael participo como voluntario en una obra de caridad para Perú): 307 Glendale Boulevard, Los Angeles
-Alter Ego (Tienda de Cosmetica visitada por MJ): 427 N Bedford Drive, Beverly Hills
-Lladró (Tienda de Porcelana visitada por MJ): 408 N. Rodeo Drive, Beverly Hills
-Book Soup (Libreria frecuentada por MJ): 8818 Sunset Blvd., West Hollywood
-Chasen's Restaurant "1980 AMA After Party" (Michael acudio a esta fiesta y se fotografio en su fachada. Actualmente es una tienda de ultramrinos): 9039 Beverly Boulevard, Beverly Hills
-Melrose Avenue (Calle preferida de MJ para hacer sus compras en los Angeles situada entre Beverly Hills y West Hollywood)
-The Record Collector (Tienda de discos frecuentada por MJ): 7809 Melrose Ave
-Ed Hardy Store (Boutique frecuentada por MJ y sus hijos): 7817 Melrose Ave
-Unica Melrose (Tienda de Moda frecuentada por MJ): 7524 Melrose Ave
-Off The Wall Antiques (Tienda de Antiguedades frecuentada por MJ): 7325 Melrose Ave
-Pink's Hot Dogs (Puesto de perritos calientes del descanso de la famosa sesion de fotos de los '70): 709 N La Brea Ave
-Golden Temple of Conscious Cookery (Actualemente "Rama Restaurant". Restaurante frecuentado por MJ en los '80): W 3rd St (Cerca de Fairfax)
-Inn Of The Seventh Ray Restaurant (Restaurante de Malibu donde MJ ceno con Brooke Shields y frecuentado por la familia Jackson): 128 Old Topanga Rd, Topanga
-Sherman Oaks Bookstore (Libreria frecuentada por MJ): 13351 Ventura Blvd., Sherman Oaks
-Casa de Pets (Tienda de animales donde MJ compraba todo para us mascotas): 13323 Ventura Blvd., Sherman Oaks
-Mo-C Antiques (Tienda de antigüedades frecuentada por MJ. La ultima vez fue en Abril de 2009): 239 South Robertson Boulevard, Beverly Hills
-DioDolce & Gabbana (Boutiques de moda visitadas por MJ acompañado de Christian Audigier en 2009): 315 N. Rodeo Drive, Beverly Hills
-Christofle Silver (Joyeria de articulos de plata visitada por MJ en 2009. Unas manzanas mas atras se encuentra la oficina del Dr. Klein): 9515 Brighton Way, Beverly Hills
-Le Dome Restaurant (Resturante cenaba a menudo MJ en los '80 con Liz Taylor, Diana Ross, Lionel Richie... Actualmente el restaurante se ha convertido en un asador): 8720 W. Sunset Blvd.
-Chakra's Indian Cuisine (Lugar donde cenaron juntos y se reunieron por ultima vez MJ y la familia Jackson en Mayo de 2009): 151 S. Doheny, Beverly Hills
-Towers Records (Antigua tienda de discos donde MJ se hizo algunas fotos para la campaña de Suzuki): 8801 W Sunset Blvd
-Roscoe's Chicken & Waffles (Restaurante visitado por MJ durante los ensayos del video "Remember The Time". El estudio donde ensayaba esta cerca del restaurante: (A espera de confirmacion)
HOTELES
-The Beverly Hills Hotel (Hotel frecuentado por MJ y sus hijos asi como por la familia Jackson): 9641 Sunset Boulevard, Beverly Hills
-L'Ermitage Beverly Hills Hotel (Hotel utilizado por MJ como Post-Operatorio tras sus intervenciones quirurjicas): 9291 Burton Way, Beverly Hills
-Hotel Bel-Air (Hotel frecuentado por MJ. Estuvo durante un tiempo viviendo en él en 2008. Meses antes del 25J asistio a un concierto de piano de Antonio Castillo de la Gala en el Salon del hotel "Champagne Bar"): 701 Stone Canyon Road, Los Angeles
-The Beverly Hilton Hotel "Jesse Jackson's 66th Birthday Bash" (Fiesta de Cumpleaños del Reverendo Jesse Jackson a la cual MJ asisitio): 9876 Wilshire Boulevard, Beverly Hills
MEMORABILIA
-Estrella de Michael en Walk Of Fame: 6927 Hollywood Blvd.
-Estrella de The Jacksons en Walk of Fame: 1500 N. Vine St.
-Grammy Museum: 800 W. Olympic Blvd., Ste. A245
-Disneyland Park Anaheim (Ubicacion del especial Disneyland 25th Anniversary): 1313 South Disneyland Drive, Anaheim
-Museo Madame Tussauds Hollywood (Figura de MJ): 6933 Hollywood Blvd.
-Wax Museum (Figura de MJ): 6767 Hollywood Blvd.
-Guinness World Records Museum (Figura de MJ y Articulos de Memorabilia): 6764 Hollywood Blvd.
-Mural por el pintor Levi Ponce: 4900 Lankershim Blvd, North Hollywood
MEMORIALES
-Forest Lawn Memorial Park (Cementerio donde descansa Michael): Holly Terrace, 1712 South Glendale Avenue, Glendale
VARIOS
-Griffith Observatory (Lugar de la imagen descartada que iva a ser la portada de Off The Wall): 2800 Observatory Rd. (En la parte alta del edificio)
-Gardner St. Elementary School (MJ Auditorium y Escuela de MJ de 6º Grado): 7450 Hawthorn Av.
-Montclair College Prep (Instituto donde estudiaron Michael, Marlon y La Toya): 8071 Sepulveda Blvd, Van Nuys
-Ronald Regan UCLA Medical Center (Hospital donde transladaron a MJ el dia de su muerte): 757 Westwood Plaza
-Sesion de Fotos de la Campaña Suzuki: 6656 W. Sunset Blvd.
-Motown Billboard (Esquina Billboard): 8782 W Sunset Blvd, West Hollywood (Sunset Blvd & Holloway Dr.)
-Leo Carrillo Beach (Sesion de fotos de The Jacksons con los deportivos): 35000 W. Pacific Coast Hwy., Malibu
-Corte de Santa Maria (Lugar del Juicio de MJ): 312-C E. Cook St., Santa Maria
-USA for AFRICA (Asociacion Benefica en la que participo MJ con We Are The World): 5670 Wilshire Boulevard, Los Angeles
-Ziffren Et Al: Branca John G (Despacho del abogado de MJ, John Branca): 1801 Century Park W # 7, Los Angeles
-The Buckley School (Escuela en la que estudian Prince Michael y Paris): 3900 Stansbury Avenue, Sherman Oaks
-Knotts Berry Farm (Parque de Atracciones visitado por MJ en los '80. Lugar de la famosa foto con Snoopy): 8039 Beach Boulevard, Buena Park
-Hollywood Park Horse Track (MJ y Elizabeth Taylor asisten a la inauguracion de la nueva temporada de carreras de caballos en 1986): 1050 South Prairie Av, Inglewood
-Los Angeles County Museum of Art (LACMA) (Sesion de fotos de los J5 baja la escultura roja): 5905 Wilshire Blvd
-Empire West Condo Building (Sesion de fotos de los J5. La clasica imagen de los 5 en el cesped con el edificio al fondo): 1100 Alta Loma, West Hollywood.
-Noe Restaurant (Fiesta del 46th cumpleaños de MJ con la familia Jackson): 251 S. Olive Ave
-Womphoppers Restaurant (Actualmente "Saddle Ranch Universal". Afterparty celebrada en 1983 tras un concierto de Liza Minelli. MJ estuvo presente junto a Quincy Jones y Liza Minelli entre otros...): Universal Citywalk, 1000 Universal Hollywood Dr., Universal City
-The L.A. ZOO (Visitado por MJ y Emmanuel Lewis en 1984 una semana despues del accidente de Pepsi): LA ZOO 5333 Zoo Drive, Los Angeles
-Campaña Suzuki en Fisherman Village (MJ de blanco junto a la Suzuki en el muelle de FV): Fisherman's Village, 13755 Fiji Way, Marina del Rey
-The Park Beverly Hills (Sesion de fotos de Jim Britt en 1973 donde MJ posa tras una fuente en el parque. Algunas de estas fotos aparecen en el MJ Opus): The Park Beverly Hills, Santa Monica Blvd. (cerca de Carmelita)
-Will Rogers Memorial Park (Otro de los parques de la sesion de fotos de Jim Britt en 1973 donde MJ posa. Algunas de estas fotos aparecen en el MJ Opus): 9650 Sunset Blvd (Entre Canon y Beverly).
*Gracias a Moonwalking Around Los Angeles por muchas de las direcciones facilitadas *
EEUU TOUR
VIDEOCLIPS
-Estacion de Metro del video BAD: Hoyt-Schermerhorn Station (Linea G con AC), Brooklyn, NYC
-The Masters School (Universidad de MJ en el video BAD): 49 Clinton Avenue, Dobbs Ferry, NY 10522
-New York State Pavillion (Exteriores de la pelicula "The Wiz" Munchkinland): Flushing Meadows Corona Park, 11101 Corona Ave, Corona, NY
RESIDENCIAS
-Hogar Natal de la familia Jackson: 2300 Jackson St. & 23rd St., Gary, Indiana
-Lugar de naciemiento de Michael Jackson: St. Mary's Mercy Hospital: 555 Polk St. Gary, Indiana
-Apartamento de Bobby Taylor. Lugar donde durmieron los J5 en el suelo antes de su audición con Motown: 1300 E Lafayette St Detroit, MI 48207
ESTUDIOS DE GRABACIÓN & DISCOGRAFÍA
-SteelTown Records (Estudio de las primeras grabaciones de los J5): 4544 North Lincoln Avenue, Chicago, IL
-Kaufman Astoria Studios (Estudio de Grabacion de la pelicula "The Wiz"): 34-12 36th Street, Astoria, NY 11106
-Sony Music Studios (Grabaciones para sesiones de HIStory e Invincible): 460 W. 54th St., at 10th Avenue, Hell's Kitchen, Manhattan, NY
-Future Records Studios (Antiguos Estudios de Grabacion de Teddy Riley donde se grabaron vocals y demos para Dangerous, Invincible y el tema "Shout)": 4338 Virginia Beach Blvd, Virginia Beach, Virginia
-The Hit Factory Studios (Antiguos Estudios en los que se grabaron sesiones para HIStory e Invincible): 421 West 54th Street, New York
-The Hit Factory Criteria Studios (Estudios utilizados para completar el album "Invincible"): 1755 NE 149th St. Miami, Florida
ESTADIOS & AUDITORIOS
-Teatro Apollo (Lugar de la Consagracion de "The Jackson 5"): 253 West 125th Street, Harlem, NYC
-The Madison Square Garden (Lugar de actuaciones como el 30th Anniversary 2001 y el Bad Tour '88): 2 Pennsylvania Plaza New York, NY
-Radio City Music Hall (MTV VMA donde se besaron MJ y Lisa Marie): 1260 Avenue of the Americas, New York
-Carnegie Hall (Conferencia de "Heal The Kids"): 881 7th Ave, New York
-RFK "Robert F. Kennedy" Memorial Stadium (Gala United We Stand. MJ junto con varios cantantes interpreto "What More Can I Give"): D.C. Armony, Independence Ave and 22nd St in Southeast, Washington D.C
TIENDAS, COMERCIOS & RESTAURANTES
-Virgin MegaStore (Actualmente Disney Store)(Firma de Discos de Invincible): 52 East 14th Street, New York
-Modern Times Beer: Mural MJ&Bubbles de Post-It de 6.5 metros.
HOTELES
-The Mirage Hotel & Casino (Hotel frecuentado por MJ, lugar donde se vendia el CD de Siegfried & Roy con el tema "Mind Is The Magic" y ubicacion del Michael Jackson: The Immortal Cirque Do Soleil): 3400 S. Las Vegas Blvd.
-MGM Grand Hotel and Casino (Hotel en el que se reencontraron Michael y Lisa Marie meses antes de comenzar su relacion sentimental): 3799 Las Vegas Blvd S, Las Vegas
-Hotel Royal Plaza in the Walt Disney World Resort (Uno de los hoteles preferidos de MJ en Walt Disney World): 1905 Hotel Plaza Boulevard, Orlando, FL
-Hotel Hilton in the Walt Disney World Resort (Otro de los hoteles preferidos de MJ en Walt Disney World): 1751 Hotel Plaza Boulevard, Orlando, FL
MEMORABILIA
-Madame Tussauds Las Vegas (Figura de Cera de MJ): 3377 Las Vegas Blvd. South Suite 2001
-Motown Historical Museum "HitsVille U.S.A." (Antigua y clasica Sede de Motown Records): 2648 W Grand Blvd, Detroit, Michigan
-Addenbrooke Park (Replica de la escultura de Neverland "Snapshot"): 600 S. Kipling Pkwy, Lakewood, Colorado
-Replica de la escultura de Guangzhou: Overland Park Arboretum Botanical Garden 8909 W 179th St, Overland Park, Kansas
-Banco en memoria de MJ en el Brooklyn Botanical Gardens: 150 Eastern Parkway 990 Washington Avenue, Brooklyn, NY 11225
-EMP Museum: Hay una zona dedicada a John Landis con una pantalla en la que se habla de su trabajo y, como no, aparecen imágenes del making Thriller. Junto a ella, un traje de zombie del vídeo donado por Mick y Cinthia Garris. 325 5th Ave N, Seattle, Washington 98109, USA.
-Banco en memoria de MJ en el Brooklyn Botanical Gardens : 150 Eastern Parkway, 990 Washington Avenue, Brooklyn, NY 11225
-Modern Times Beer: La cervecería Modern Times en tiene un mosaico de 6.5 metros de altura creado con más de 10.000 notas de Post-It.: 3725 Greenwood St., San Diego, CALIFORNIA 92110
VARIOS
-La Casa Blanca (MJ visitó a los presidentes de EEUU en varias ocasiones): 1600 Pennsylvania Avenue NW Washington
MEXICO
HOTELES
-Hotel Presidente InterContinental (Hotel donde se hospedo durante el Dangerous Tour): Avenida Campos Eliseos 218, Polanco, Mexico
ESTADIOS & AUDITORIOS
-Estadio Azteca (Lugar de Dangerous Tour): Calzada de Tlalpan, 3465, Col. Santa Ursula Coapa, Delegación Tlalpan, Mexico
VARIOS
-Hard Rock Cafe Mexico City (Visita de MJ): Campos Eliseos #290, Col. Polanco 11560 Mexico D.F., Mexico
CANADÁ TOUR
-New Westminster Museum (Anvil Centre): Allí tienen las gafas que MJ regaló a uno de los policías que le acompañaron en la visita al City Hall en 1984, la chaqueta del policía y un ejemplar de Moonwalk con la foto de MJ y los agentes. 777 Columbia Street, New Westminster, BC V3M 1B6, Canadá.
-Escalinata de la imagen de MJ con el Cuerpo de Policía de Vancouver: New Westminster City Hall 511 Royal Avenue, New Westminster, BC V3L 1H9, Canadá.
-Hard Rock Vancouver: Tienen uno de los spikey tops de Scream y varias vitrinas alrededor llenas de memorabilia de MJ. 2080 United Blvd, Coquitlam, BC V3K 6W3, Canadá.
EUROPA TOUR
VIDEOCLIPS
-Castillo de Buda (History Teaser, parte del desfile ante el palacio): 1014 Budapest, Úri utca 9, Budapest, Hungary
-Plaza de los Héroes (History Teaser, escena de la estatua): 1146 Budapest, Hősök Tere, Hungría
-Disneyland Resort Paris (Michael estuvo de visita algunas veces en el parque): 77777 Marne-la-Vallée, Paris
ESTADIOS & AUDITORIOS
-Wembley Stadium (Lugar del mitico concierto del Bad Tour '88. El estadio antiguo fue demolido y eregido el nuevo estadio en el mismo lugar): Wembley, London, HA9 0WS, Reino Unido
-Stadionul National (Lugar del mitico concierto del Dangerous World Tour '92): National Arena 35-37, Bucharest, Rumanía
-Olympic Stadium (Lugar del mitico concierto del HIStory World Tour '97): Spiridon-Louis-Ring 21, 80809 München, Alemania
-The O2 Arena (Conferencia de prensa de This Is It y lugar elegido para la realizacion de los conciertos): Peninsula Square, City of London, London SE10 0DX, Reino Unido
HOTELES
-Hotel "Bayerischer Hof" (MJ se alojó en muchas ocasiones): Promenadeplatz 2-6, Altstadt-Lehel, 80333 Múnich
-The Grand at Oudezijds Voorbugwal (Hotel en el que se alojaba Michael en Amsterdam durante la gira HIStory 1996): Oudezijds Voorburgwal 197, 1012 Ex Amsterdam, Nehterlands
-Hotel Jardin Botanico (Lugar en el que se alojaba MJ durante el Dangerous WT en Tenerife): Avda. Richard J. Yeoward, nº 1,Puerto de la Cruz, Tenerife, España
-Hotel The Westin Palace (Hotel Preferido de MJ para alojarse en Madrid): Plaza de las Cortes, 7, Madrid, España
-Hotel Le Meridien (Hotel Preferido de MJ para alojarse en Barcelona): Ramblas, 111, Barcelona, España
-The Hempel Hotel (Hotel donde se alojo MJ en 2006): 31 Craven Hill Gardens W2 3, Londres
-Hotel The Lanesborough (Hotel en el que, supuestamente, MJ se desperto de madrugada y deambuló sonambulo por los pasillos): Hyde Park Corner 0, Myfair, Londres
-Hotel Adlon Kempinski Berlin (Hotel donde MJ asomó a Blanket por la ventana y causo la famosa polemica): Unter den Linden 77 10117, Berlín, Alemania
-Hard Rock Hotel (Estatua de en honor de MJ): PenangBatu Ferringhi Beach, 11100 Penang, Malaysia
MEMORABILIA
-Madame Tussauds London (Figura de cera de MJ): Marylebone Road, London, NW1 5LR
-Museo Astrup Fearnley (Figura de Ceramica de MJ & Bubbles): Dronningens Gate 4, 0152 Oslo, Noruega
-Estatua de HIStory: Eindhovenseweg Zuid 595681 Best, Países Bajos
MEMORIALES
-Estadio de Futbol Fulham (Estatua en honor de MJ por Mohamed Al Fayed): Craven Cottage, Stevenage Rd, Hammersmith, London SW6 6HH, Reino Unido
-Monumento frente al Hotel "Bayerischer Hof" (Decorado por fans de MJ como memorial desde 2009): Estatua de Orlando di Lasso Promenadeplatz, 80333 Munich, Alemania
-Estatua Tributo a MJ: Vainer St.(delante del Greenwich Shopping Mall), Yekaterinburg, Rusia
VARIOS
-Monumento Vittorio Emanuele II (Visita de MJ a Roma 1988): Piazza Venezia, 3, 00187 Roma, Italia
-Sony BMG London "Sony Sulks"(Michael realiza su protesta contra Sony Music subido a un Bus Inglés): 9 Derry St, London W8 5HY, Reino Unido
-Los Musicos de Bremen (MJ se fotografia junto a esta figura en su paso por Alemania en la gira HIStory): Am Markt, 28195 Bremen, Alemania
-Parque de Atracciones de Liseberg (Visita de MJ en la epoca BAD. Hay una estrella en su honor y las hullas de sus manos): Örgrytevägen, 402 22 Göteborg, Suecia
ASIA TOUR
ESTADIOS & AUDITORIOS
-Yokohama Stadium (Lugar del mitico concierto del Bar Tour '87): 3302-5 Kozukue, Kohoku-ku, Yokohama City, Japon
TIENDAS, COMERCIOS & RESTAURANTES
-Heaven 'n Eggs (Restaurante en el que se ha hecho un menú en honor a MJ): Glorietta 4. Unit 104 G/F, Glorietta 4, Ayala Center. Makati City, Filipinas
-Cafe & Bar MJM (Bar con tematica dedicada a MJ): 1-57-1, Chofu, Tokio
MEMORIALES
-Heaven 'n Eggs (Restaurante en el que se ha hecho un menú en honor a MJ): Glorietta 4. Unit 104 G/F, Glorietta 4, Ayala Center. Makati City, Filipinas
-Escultura en Honor a MJ: 545号 Xiatang West Road, Baiyunqu, Guangzhou, Guangdong, China
VARIOS
-Wild Wadi Water Park (Parque Acuatico alquilado por MJ): Bahrain City Centre, Manama Bahrain, Dubai
-Studio Coast (Evento Premium VIP Party 2007. Michael llego vestido con el famoso traje negro con leoncitos amarillos): 2-2-10 Shinkiba, Koutou-Ku, Tokio, Japon
SUDAMERICA TOUR
VIDEOCLIPS
-Fabelas Morro Santa Marta (Lugar donde se rodó "They Don't Care About Us"): Rua Marechal Franciso de Moura, 234, Botafogo, Rio de Janeiro, RJ, 22260-140, Brasil
VARIOS
-Oficialia del Estado Civil de la Segunda Circunscripción de La Vega (Lugar donde se casaron de manera civil MJ y Lisa Marie): C/Manuel U. Gómez, no. 86, Edif. Juzgado de Paz, La Vega
-Park Hyatt Hotel (ahora llamado "Four Seasons") Mansion "Alzaga Unzue" (anexa al hotel, donde MJ se hospedo durante su estadia en Argentina en el 93): Avenida Alvear, 1661 Buenos Aires, Argentina
MEMORIALES
-Estatua y Mosaico de MJ (En la misma zona donde fue rodado TDCAU): Espacio Michael Jackson, Morro Dona Marta, Rio de Janeiro
OCEANIA TOUR
MEMORIALES -Muro Tributo de los Candados de Amor (Tributo a MJ): Parque de la bahía de Sydney, Sydney, Australia
Muchas gracias a la comunidad de MJHIDEOUT por los aportes prestados a esta genial guía.
Si alguien tiene más lugares interesantes sobre los pasos de MJ no dude en compartirlos!
submitted by juancareddit to MichaelJackson [link] [comments]

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Ocean Shores Fireworks at the Casino - YouTube

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